The topic every game dev is talking about behind closed doors : The cost of doing business

blessedharlot:

mstgkitten:

fox-fic-and-ink:

jencforcarolina:

One of my professors linked this, I think it is important for people to read, especially people who like to be vocal about how much they hate everything.

And share it, wherever you think it may do good.

Tldr: Don’t be a fucking asshat to real, living people or you won’t have any games left to bitch about.

Didn’t the team that makes Half Life decide to delay the game’s next episode by a time frame every time they received some kind of abuse for the delays on social media? I can’t remember or cite… but, isn’t the release somewhere out past 2100 now? 

Gods be damned people. Stop abusing people because things didn’t play out the way you wanted. No one deserves that kind of abuse.

This is absolutely happening across every creative platform everywhere. Its part of the reason I have such a difficult time in fandom.

“Vitriol has become a necessary part of the equation. They see developers as the enemy, and abuse as the only tool to keep them in line.”

I think we all need to ask ourselves, regularly: do we treat creators as the enemy? Are we treating abuse as a viable tool to “keep them in line”? How are our behaviors likely to shape the larger field of creative output for the things we love? How would *our* creativity be affected if our audience interacted the way we do?

There are other ways to collaborate with creators as responsible and engaged audience members, other than rage and abuse.

The topic every game dev is talking about behind closed doors : The cost of doing business

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