So… How exactly Pearson archetypes correspond to Homestuck classes? Did you solve the system so to speak?

Anon is referring to this list of archetypes, for those unaware:
http://www.uiltexas.org/files/capitalconference/Twelve_Character_Archetypes.pdf

I don’t know that I solved the system, or that there’s even something to solve. But I do think looking at what each archetype says about different personality types is quite illuminating in seeking out what each Class suggests about the player’s personality.

Far as I can tell, they line up roughly, with some areas of overlap and some archetypes that seem to apply to one or two classes simultaneously–usually Active/Passive pairs, notably.

But I’m not exactly 100% sure the one is based on the other at the moment. It’s close enough to be extremely useful to me, but messy enough that I’m not inclined to call it literal canon.

Also, it’s worth noting Roleplay blurs the lines on the Class end. IE: When a player roleplays a Rogue, they end up taking on traits/struggles associated with the Lover. Rose and Tavros both do this at different points.

Here’s a list, as I see it:

Innocent-Page
Orphan-Knight
Lover-Rogue
Seeker-Thief

Warrior-Prince
Destroyer-Bard
Creator-Maid
Caregiver-Sylph

Sage-Mage, Seer
Magician-Heir, Witch
Ruler- Muse, Lord, weirdly the Witch kinda jives with some traits here too
Fool/Jester- Bard/Heir, which is pretty odd too. But then, John and Gamzee are both explicitly linked to fools and jesters quite notably, so as odd as it is, it lingers.

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