The Aspect Zodiac – Arrghus – Medium

arrghus:

A while ago now, I posted some theorycrafting about Material and Notional Aspects, as well as Active and Passive ones. I’ve since further refined and developed these ideas, and with the help of revolutionaryduelist I’ve assembled them into a proper Theory Post.

enjoy

Keep reading

This stuff has gotten more and more interesting the more I’ve thought about it, and it still kinda feels like we’re just scratching the surface. I can’t wait to see what else Hiveswap might have to say about Aspects!

The Aspect Zodiac – Arrghus – Medium

This probably sounds silly but I wanted to ask you of what’s the difference between Derse and the Rage aspect? Both are ruled with doubt and skepticism. And if that’s the case, what makes a prospit rage dreamer?

Derse is pretty strongly linked to Rage, but it’s also got strong links to Void, Doom, and Blood. It’s a society, so in general it incorporates all the Aspects, even if it’s cultural conciousness might favor some more than others. 

Gamzee was a Prospit rage dreamer, so we might look to him for clues.  Nihkee Moolah’s also Prospit+Rage, so she might give us more insight, too.

In general I’d expect a Prospit dreamer to tend towards being more passive, positive, and reactive to the world around them. They’ll think less about how they construct and present their personalities and be more inclined to go with the flow–though this depends on Class, too. Derse dreamers tend to be more methodical, intense, and self-directed by contrast.

Hi question im looking for a theory and i thought since you are The Theory Dude maybe you know who wrote it? It’s about how all aspects are meant to symbolise different story things (light is plot relevance /void plot irrelevance etc) and your latest video made me think of it (with the life is good / evil bit) and i really want to read it again and Think About It

That sounds like Tex Talk’s youtube series!

https://www.youtube.com/watch?v=x2TzBgFx3mo

https://www.youtube.com/watch?v=HWeWowY-KHY

He’s the one who first linked Rage to plot contrivance. That last video is an audio post where he discusses what EVERY aspect means metatextually and it’s really good, I think!

Okay so i finally started playing hiveswap (i know W a y too late) and since all the trolls in the friendsim have two aspects, one connected to their bloodcaste and one Real one, do you think it’s more likely that Joey is actually a light player who is influenced by Nana Egbert or a life player who is influenced by A. Claire (since she made all the star paintings?) it’s a bit vague since the flashlight is her old weapon (not current) and her love for animals makes her unhappy because of Pa

She’s definitely influenced by A. Claire (she outright says she wants to be just like her tons of times, after all), but hilariously enough that doesn’t actually help me figure out whether she’s getting Life or Light influence from her at the moment, for Reasons. 

The EZ says that Heart players are adept at putting on masks as the situation calls for them, but doesn’t this trait reflect a manipulation of the outer self (Mind), as opposed to the inner self (Heart)? Furthermore, it says that a Mind player’s identity is fluid, more concerned with objectivity than consistency. Shouldn’t a Mind player be better at donning temporary masks, where a Heart player would have a more sincerely experienced alter ego/hidden self? (Huge fan of your work, by the way.)

You nailed it at the end, I think!:

Shouldn’t a Mind player be better at donning temporary masks, where a
Heart player would have a more sincerely experienced alter ego/hidden
self?

This confused me for a long time, but I’d say that Heart players’ masks are more like legitimately distinct alternate personalities; personas, if you will. They’re able to compartmentalize different parts of themselves very well–as Dirk puts it, Striders only party “when it’s good and time to party”, so his work and fun personas are very distinct.

Mind players think a lot less about Who They’re Being and a lot more about what they’re thinking. They’re deducers and analysts. If we look to the Persona series for Heart, we might want to look at games like Phoenix Wright or 999 for Mind; affairs where a lot of the drama and tension comes from scrutinizing the logic of a sequence of events, or logic and reasons behind the stated motivations of characters.

Hopefully that makes any sense?

(Thanks a ton, by the way.)

So i know you have a aspect video, but i was wondering if ut was possible to make a aspect with the amount of description from the joey and jude episode, because i like how they were done in those episodes, but its okay if you dont, its up to you

I’m probably going to eventually, but writing and producing scripts that detailed is actually a pretty serious and time-consuming challenge, and I have a lot of other projects I’m working on right now that I consider just as if not more interesting right now.

Besides, it’s so much work that I’d have to feel like producing it presents a substantial leap in how much better said concepts are presented, both from a production standpoint AND a content standpoint.

I’ve been getting frustrated because in many ways I find the way we currently discuss both Aspects and Classes kind of overly cumbersome and technical–I struggle using it as the characterization TOOL I actually think of it as because I tie myself in knots just figuring out how to put it to words.

Figuring out how to discuss it more efficiently and evocatively is part of the work I’m doing, and it’s real work that takes me time and effort to consider even if that work isn’t immediately apparent to you guys–it’s not something I want to rush.

Luckily, I am considering some avenues that I actually do think have the potential to provide such a seismic shift, and it’s something I’m experimenting with as I explore these Classpect videos I’m already doing.

A lot of my patrons and people who hang in my circles on Discord are already somewhat aware of this stuff, but it’s really difficult to constantly try to package it all into posts when

A) A lot of the polish and depth you’re picking up comes about as a result of my willingness to talk about and explore this stuff in pretty experimental ways that don’t lend themselves easily to concise, clear text posts and

B) the conversation around them is constantly evolving and hypothetical in and of itself.

So the tl;dr is: Working on it. We’ll get to it eventually, maybe even sooner than I think, but there’s other stuff to work on right now. Stay tuned, and keep rising 😉

Based on the extended zodiac website, the “circle” of aspects – i.e. which aspects are more thematically similar – seems to differ significantly from its counterpart in your video on the subject. Any thoughts?

Honestly, I’m not super sure what you’re referring to. Are you referring to which Aspects are complementary/paired? Because if so, the pairs are the exact same, nothing much changed about my views there.

The Zodiac had some interesting focuses for each Aspect that led me to change some terms associated with them around, for Rage and Hope in particular. And it seems to imply that the Aspects *next* to an Aspect are also important, along with the one across/complementary from it, which is really interesting but the narrative implications of which I haven’t really felt like I understand yet.

One of those things I’m hoping to understand better through Hiveswap.
Does this answer your question at all?

I have a question about the aspects, do the symbols associated with them change depending on perspective or did I misunderstand that?

i’m not super sure what you mean by this question. aspects in canon tend to be linked to roughly the same symbols across the adventure, though they’re basically all linked to more than one symbol.

There’s also symbols/entities that link to more than one aspect, like the Green Sun (Light/Space), the Horrorterrors (Life/Void), or Lord English (Time/Void/Rage/Heart).

homestuckzineofficial:

HOMESTUCK ZINE: A CALL FOR ARTISTS


Happy somewhat belated 4/13, everyone! We’re super pleased to be able to finally announce the launch of ASPECT, the first 100% officially backed and endorsed Homestuck Zine!

The zine will celebrate the 12 aspects of Homestuck and the various characters that possess them, as well as their accompanying powers, abilities or themes. Each aspect will have 2 available slots, and the final, completed product will have 24 artists (2 per aspect). The final zine will be available for purchase in both digital and physical versions upon release.

Applications for ASPECT will be open for 2 WEEKS, so be sure to apply soon!

WANT TO LEARN MORE?

And from us, Happy 4/16!

Oh wow this sounds awesome!!!! I can’t wait to see it 😀