What do you think about fan aspects or classes? I personally don’t like them, because the 14 classes and 12 aspects we have are broad enough to fit any personality or power set

I mostly haven’t engaged with fan classes and aspects, so I’m not sure I can say. But there are circumstances under which I can imagine them being crafted in some pretty interesting ways, provided enough depth and foresight. This is particularly true for the Classes, I think–I can see a different story describing the same rough existential behaviors through different Archetypes, and I think that approach has a lot of room for character depth.

For example, it seems to me Maids and Sylphs are linked to Fairies in Homestuck. This is because they “Make” their Aspect, and Homestuck describes them as “Made of” their Aspect in turn. That roughly translates to both classes coming off as sorts of Elementals, embodying their Aspects very intensely. But you could parse the concept of an elemental any number of other ways–you just portray any “imaginary” being strongly related to a concept. Creator Goddesses, Angels, Demons, w.e–seems to me like all of that parses pretty easily.

So I could see a class that has the same fundamental verb and active/passive alignment, but slightly different cultural connotations and presentation that comes along with a different name. That’s an approach I think I’d likely find interesting. And that’s just one example–I can think of other ways one could tease and complicate the system. 

The potential is there, I think. I have a friend who’s thinking about writing on this subject in more depth, so I’m hoping I see that happen :B

i’m not sure if the aspect binding thing really applies? theyre looking at it in terms of already knowing the 12 trolls and what they’re doing and using them as the default- but this stuff exists before they did. like as an example, ‘taurpio’ isn’t a combination of taurus and scorpio- it’s a combination of ‘taur’, the prefix for brown bloods, and ‘pio’, the suffix for prospit/light. there being a concept of a ‘true taurus’ only applies in terms of the human zodiac and using the 12 as an example.

 I’m…not sure I follow? The concept of a true Taurus applies because the Extended Zodiac refers to the sign as…True Taurus. Same for every other zodiac sign. And that sign is a Breath sign, in the zodiac itself. The coding is already in the extended zodiac system.

The prefix for brown bloods is Taur BECAUSE it’s derived from Taurus. Sure, that might not be literally true in the lore of the world, but it’s transparently true from our perspective. 
And Alternia–including it’s Caste system–were still predominantly set up by Lord English and Doc Scratch, who were/are predominantly exposed to trolls…through their memories of/being literally some of the trolls from Homestuck. The 24 trolls that play Sburb have always been an influence on how Alternia developed, to some extent, through the vector of LE.
So I don’t really see when they literally showed up to exist there as relevant to how this sociological structure is set up. 

wakraya:

Castes, Aspect-Binding and Deviations

So with the reveal of the Expanded Zodiac and the explanations of the Aspect Players, people have been wondering how come Xefros is a Rage Player apparently. There’s things fitting his Character Arc and his possible Growth that indicate he could definitely lean towards Rage, however, the references to Time are still there.

Then it dawned on me.

These two symbols? The first is Ariborn, the second, Libries. Now why is this important? Because the names are, obviously, combinations of the names of the True Symbols.

Within every Caste, individuals may be Prospit or Derse and any Aspect as needed, however, there are True symbols. The Human Zodiac Symbols, the Symbols of the Beta Trolls and their Ancestors, of the Dancestors. These specifically match their Prospit Moon and Aspect as expected. And they are ‘True’ symbols, that is to say, there’s some significance to them.

This is because everything that shares any part of the Symbols’ Root is Bound to its Aspect as well. With Libries, it’s evident- -RIES at the end comes from Aries, making it a combination of ‘Libra’ and ‘Aries’. And… That’s exactly the thing. Libra is within the symbol’s root as well. In Xefros’ case? -IBORN at the end states Derse and Rage, but AR- at the beginning denotes its connection to Aries.

The castes are not limited to the Aspect of their True Symbol, however, they still seem to be partially Bound to this Aspect. That is to say, while each specific individual will have their own leanings and convictions and Aspect, their Caste will also determine either a facet of them or what Society expects from them. Not all Rustbloods are Time Players- But by being Rustbloods, they’re tied to Aries inseparably, and thus, tied to Time in some way.

This is why Xefros seemed like a Time Player but is actually a Rage Player- At the beginning of Hiveswap he’s being contained, oppressed by Dammek’s attitude and the Society around him, not letting him grow. And thus the only thing that showed through was the natural Time leaning all Rustbloods have. Now though, Joey is giving him more confidence and making him believe in himself, and you better believe this Rust boy isn’t going to be Time-Bound anymore, and it’s going to start Serving some Rage.

I could have sworn I reblogged this ages ago when it was posted but it seems…not???

Anyway, consider this the basis for all my Classpect speculation going into Hiveswap: Act 2. I’m currently of the opinion Wak hit it out of the park, and the reading seems to hold well with both Xefros and Dammek in Hiveswap Act 1.

Not sure at all that it’s true, but I am very sure it’s interesting. I expect we’ll know for sure once we get a chance to meet all these dang new troll kids :B

homestuckexamination:

Role of the Visionary – The Seer


Those born
with the Role of the Seer are seekers of knowledge. They have
an innate awareness of their surroundings and a knack for learning, recalling
and analysing their interests, no matter how difficult or dense they may be. As
such, a Seer’s inner world may be as confusing and complicated as their
interests, making it sometimes hard to get to know them properly. On top of
that, they tend to struggle with grey areas, dividing in their mind what’s
right and wrong. This black and white point of view can be biased, muddling in
turn the insight a Seer may be able to offer otherwise. They can become easily
frustrated when presented with choices or situations that don’t fit their
divide of the world, and need to eventually learn not everything in the world
is as clear as it seems to them. When they think something is right, they will
try hard to share it with others, and won’t easily back down on their word. At
their best they are capable, intelligent and always eager to offer advice to
others. At their worst, they can be pedantic and zealous about their opinions
and thoughts.

Seers don’t need to be specially comfortable with their Aspect,
rather, their Aspect determines what kind of insight and information comes more
naturally to them, or what they have an easier time understanding. As such,
intrusive thoughts are their enemy, and paranoia can easily take hold of them
if they’re not careful, making them obsess playing scenarios in their minds
over and over. If something manages to muddle their vision and presents what
they thought to be true as wrong, a Seer’s sense of self can easily be
shattered, doubts about themselves and regrets about the outcomes they should
have been able to predict will plague their mind, and the healing process won’t
be an easy journey. Seers tend to be well meaning, however, and even when
things aren’t going too well for them, they’re open to talk and listen to those
they care about, to offer whatever little bit of help they may be able to.

Being one of the Visionary Classes, Seers are the Passive counterpart to Mages,
and similar to them, their strengths lie in Knowing things.
Understanding, Learning, and Guiding others through their knack for the subject
in general, they can be powerful aids when it comes to planning and strategy.
This doesn’t mean they’re completely meant for utility, however, as with their
insight and awareness, a Seer can use that which they have seen to bend causality
to their whims. Once they know the outcome, they can focus on reaching it or
preventing it. Precision, Subtlety, Cunning, a Seer adept in the arts of combat
may become completely untouchable, and perform feats others would have deemed
completely impossible. For those they care about, they will bend the future if
they need to.

This may be a bit weird, but have you ever noticed any particularly noteworthy Limeblood and Jadeblood connections before? Excluding obvious cases like Kanaya and (technically) Karkat being close, Dolarosa and Sufferer, etc. I ask only because I myself am a Virgo and feel drawn to and associate strongly with the qualities of Jades, yet as long as I’ve known about them, and especially recently, I find myself very compelled by the nature, lore & qualities of Limebloods. Hope this all made sense.

Not other than the ones you mentioned! But I’m interested in seeing what relationships Limebloods have in the next Hiveswap acts, so this is def something to look out for. 

homestuckexamination:

Role of the Visionary – The Mage


Those born
with the Role of the Mage are naturally insightful.
Introspection and learning more about themselves is as important to them as
learning the ins and outs of what has become important to them. They have an
idealized view of how the world around them should work, and will strive to
make their Reality pleasant and bearable for themselves, even when it may not
be the best path for others. Mistakes can weigh heavy on a Mage’s shoulders,
but their biggest enemy is the immutability of a world they don’t deem fair and
that has wronged them in the past. Due to this, while eager to share their
knowledge and interests with those they trust, they may become reclusive if
they fall to the clutches of self-deprecation and lack of agency. At their
best, they are deep, optimistic and great teachers to those willing to learn.
At their worst, they can be fatalistic and isolate themselves from their peers.

Mages find their Aspect coming quite naturally to them, they
barely need to try to understand their strengths and weaknesses. As such, they
will use the insight they know is there to lead others and change fate in ways
that suit them. However, this insight isn’t always appreciated, and as such, a
Mage may begin overthinking what should be simple and straightforward, sending
them down a swirling spiral they need to escape as soon as possible. Their
struggle is that of their desires and wants versus the inevitability of reality
around them. Confident and stubborn Mages will push forward with all their
might and not let anything stand in their way of what they want, but if they
become disillusioned with the way things are, they may fall prey of complacency
and acceptance against their better desires. And yet trying to change the
unchangeable may come with a heavy price for them. Striking a balance between
what they can do and what they want to do is vital for them, lest they push
themselves too hard.

Being one of the Visionary Classes, Mages are the Active counterpart to Seers,
and similar to them, their strengths lie in Knowing things.
Their Insight about their Aspect and Themselves is unmatched, and will Teach
and Guide others through that which they find important and relevant to their
interests. Foresight, Planning, Mages will not be taken by surprise easily, and
will fight back with all they have in order to change that which they don’t
agree with. They’re miracle workers that will take hold of their Aspect to both
ensure things go smoothly, and to directly engage those who dare oppose them. A
Mage’s conviction is nothing to shrug at, and if you stand in their path, they
will show you the hard way.

homestuckexamination:

Role of the Innovator – The Heir


Those born
with the Role of the Heir are bound to malleability. They
aren’t just open to changing themselves, they are also heavily inclined to
influence change in others. This knack to affect others may not present itself
directly, but something of their own or related to them could hold a similar
effect. Heirs are open, yet care about others and the impact they may have on
them enough to hide facets of themselves, things that could drag their partners
down or make them uncomfortable. Those who dismiss the influence they hold upon
others can, unwittingly or otherwise, become a detriment to the rest. And as
change permeates their lives, these tend to build up and escalate towards a defining
moment or series of defining moments that truly alter them, and that will shape
who they are and how they interact with others. At their best, they are
friendly, understanding and caring of their friends. At their worst, they can
be distant, stuck-up and easily manipulable.

Heirs are at risk of losing themselves to their Aspect if they
allow it to influence and change them enough. Their Heir’s Aspect factors
heavily in their environment, being a main source of influence in their lives,
and culminating in this defining change they may inherit. As such, they need to
grow and mature, to learn to take hold of their Aspect before they’re
irreparably changed by it, making their will and goals important to hold on to.
A confident, determined Heir is a powerful and versatile force that can
accomplish anything they put their mind into and can shift the tides of battle
in a heartbeat, but they shouldn’t lose sight of what’s important for them,
lest they lose themselves.

Being one of the Innovator Classes, Heirs are the Passive counterpart to
Witches, and similar to them, their strengths lie in Changing things.
Manipulating, Converting and otherwise Controlling their Aspect, they are adept
at shaping their powers and shifting them to suit them in battle. Heirs may allow
their Aspect to flow through them and shape them but they’ll occasionally take
direct control of their powers to attack. They can easily contribute to any
situation, as they are adaptable and good at keeping up with the rest of their
group. Don’t take a Heir lightly, even those who are more carefree may bite
back if pressed too far.

homestuckexamination:

Role of the Innovator – The Witch


Those born
with the Role of the Witch are ambitious and practical. They
desire bringing a change they perceive as positive to the world around them,
and may just as well change themselves to suit a more idealised self.
Passionate about that which they love, they can be heavily influenced by their
interests and by their surroundings, and show the same amount of passion about
that which they hate. Witches dislike wasting time, and would rather use their
resources and energy in furthering their goals, which makes them reliable when
it comes to find a practical solution. However, this trait is a double edged
sword, as they may quickly dismiss that which they can’t grasp as easily, or
which requires an inordinate amount of time and effort from them, preferring to
focus on their own interests and making them avoid what isn’t worth their time.
First impressions are important for them, and they can be quite stubborn about
what they do and do not enjoy. At their best, they’re positive, hard working
dreamers. At their worst, they can be neglectful, resentful and closed-minded.

Witches’ lives are permeated by the presence of their Aspect,
partially in their interests and that which they want to bring change to, and
also as an element of their environment bringing change to them, and which they
may overcome. They are not pushovers, but bad influences in their surroundings
can easily wear a Witch out, and eventually, consume their passion and will. As
such, in order to be happy, they must cast away these oppressive forces that
try to impose on themselves, assert their agency and ideals. For, once a Witch casts
aside that which has been holding them back, their sights will quickly set on
their goal, efficiently, and without a rest.

Being one of the Innovator Classes, Witches are the Active counterpart to the
Heirs, and similar to them, their strengths lie in Changing things.
Transforming, Modifying and Manipulating their Aspect, themselves, others, and
their surroundings as they see fit, a Witch’s powers’ versatility knows no
bounds. Much like how they change everything through the use of their Aspect,
even the tides of battle quickly shift under the heel of a Witch. Efficient in
combat as they are with everything else, it’s better to stay out their way,
lest they cast a spell on you.

homestuckexamination:

Role of the Taker – The Rogue


Those born
with the Role of the Rogue are naturally rebellious. They
don’t take kindly to the shackles their society puts on them, and would rather
do things their way than be bound to an order they don’t agree with, or simply
not care much about, whether it be through direct action against the system, or
abstracting themselves in their own worlds and interests. As such, Rogues tend
to isolate themselves as a way to deal with stressful situations or distance
themselves from others. This doesn’t mean they are solitary by nature, however,
while selective about those they interact and relate to, they are passionate,
open and friendly with those they love, creating strong romantic and platonic
bonds that are hard to break. Rogues live for the well being of their small
social circle, and aren’t afraid to get their hands dirty if they manage to aid
them. At their best, they are generous, receptive and hold strong ideals and
convictions. At their worst, they can be impulsive and apathetic.

Rogues may use their Aspect as ways to isolate themselves from
their societies and their circles, which can be toxic to them in excess.
However, casting it away is not the solution, as a more moderate interest and a
good understanding of it can turn into a more healthy relationship with their
Aspect. Where Rogues shine, however, is not in their direct interaction with
their Aspect, but sharing it among their peers. They are team players ready to
help those they care about, but if their close bonds start turning into obsession,
they can end up damaging themselves and those around them. Moderation and
Balance are key for a Rogue, and those who manage to get it right can
strengthen their group and support them through whatever they may have to face.

Being one of the Taker Classes, Rogues are the Passive counterpart to the
Thieves, and similar to them, their strengths lie in Stealing.
Robbing their Aspect from a source or Taking it away entirely, and Distributing
their spoils somewhere else, Rogues are adept at taking from their target, only
to spread it among their companions. And while they generally allow their loot
to be shared among those who need it, it doesn’t mean they can’t use the Aspect
they took as a tool to fend off their foes if pressed. Never lower your guard when
facing a Rogue, or they may just steal victory from right under your nose, when
you least expect it.