Hey there folks! We’re back with our next Hiveswap developer interview, right on schedule. This week we’re chatting with our animation director Angela Sham, who – as some of you may already be aware – was already creatively contributing to the Homestuck universe before she started working on Hiveswap. So let’s jump right in!
Introduce yourself to the fans! What is your specific role on the Hiveswap team?
Hullo!! My name’s Angela and I’m the animation director on Hiveswap. I’m responsible for overseeing the development of sprites, cutscenes, and basically anything that moves. Together with our lead animator Adrienne, I help to make the pictures go. I’m very lucky to be drift compatible with her.
When and how did you get your start on the Hiveswap project?
Two years ago What Pumpkin (WP) brought me on to animate Act 7, and then I transitioned into game work! Speaking of Act 7, you can check that out right here if you’d like.
Tell us a little bit about your career background! How did you get your start in animation? Do you have any advice for others looking to enter this field?
I didn’t ever expect to be an animator, to be honest. I didn’t go to school for art, and animation was a manic sort of hobby that helped me concentrate. When I graduated I decided to give it a shot as a career and happened to start freelancing for Sparkler Monthly, where another WP employee was also working, and that was when I joined the Homestuck team. My advice is, there is no one “right” way to enter the field, so draw what you want and put it out there. In my case, I drew fan art and a Homestuck fan animation called “A Lullaby for Gods,” and… here we are! In fact, you can watch “A Lullaby for Gods” right here if you’re so inclined.
We’re making a video game, so of course the question must be asked: what’s your favorite game of all time, and what games are you playing currently (if any)?
This is an impossible question; how could you ask me this!? You’re gonna have to settle for categories of favorite/influential games, including hits like I Cried for 50 Days (Shadow of the Colossus); Why Am I Doing This to Myself (God Hand); I Have a Mouth and It Is Screaming (Rule of Rose, Haunting Ground); I’m Just RPG Trash (Final Fantasy IX, Okami, Paper Mario, Kingdom Hearts);and Gitaroo-Man (Gitaroo-Man). I’m currently playing through NieR: Automata, and I drive around in Grand Theft Auto V when I really need to relax.
Are there any games that you currently use or have used as inspiration for your own animation work here on Hiveswap, or just in general?
Street Fighter III, BlazBlue, and Skullgirls for sure.
As an animator, you must have some favorite cartoons and/or anime – tell us about them!
Tekkonkinkreet was the film that made me want to animate. Something about it made me realize it was possible, that such an incredible thing was made by people, even though I grew up on a healthy diet of cartoons and anime. Some favorite cartoons include Hey Arnold! and Ed, Edd n Eddy, while Samurai Champloo and Escaflowne rank among my favorite anime. Animators who have been especially influential to me include Hiroyuki Imaishi, Yutaka Nakamura, Norio Matsumoto, and Sergio Pablos. I could talk all day about animation, so I’m gonna do you all a favor and head myself off at the pass.
What’s your workstation like? Do you like to listen to any particular kinds of music while you work? If so, tell us about it!
I work from home, so it gets very… uh… listen, there are a lot of snacks within arm’s reach, between my monitors and just a bit too close to all of my art books. Nobody should be told about this, let’s move on.
Favorite Homestuck character?
HMMM. The beta kids are nearest and dearest to my heart; I can’t rank them because they wouldn’t be great without each other. And their patron trolls. So I guess I have eight favorite characters, and are we only being asked impossible questions now.
Favorite Homestuck ship?
GUESS SO. In the early days, I was really ready for Karkat >3>John to happen, but after all these years, the long-buried ship that I think of every so often when I’m lying awake at night wondering where it all went is… Dave/Terezi.
Favorite Homestuck flash?
Lord. I’ve been going through flashes for like 40 minutes now, and this one is actually impossible. This isn’t an answer, but the first one I checked was Jade:Enter, then Jack:Ascend, then Descend, then Make Her Pay, then…
Do you have a personal message you’d like to relay to all the Homestuck and Hiveswap fans out there?
I know. You don’t think I know, but I know. I’m there too.
it’s sort of a mix of stuff. I pretty much think the biggest contributing factor to AR’s descent is the absence of his connections to the other Alphas, and I think that’s true of Bro as well.
I mean that’s pretty much explicit. All four of the Beta guardians are unsatisfied, unhappy, or a wreck in some way, and the unifying thread between them is the lack of the others. This is particularly pronounced for Bro, who is not just barely-functional like Mom and Grandpa are, but profoundly destructive to others and himself when lacking their companionship.
This isn’t JUST about Jake, I could say things as relevant about the ways Dirk needs Roxy and Jane, but I wanna keep this short and you all know what I’m about so let’s use Jake as an example.
Dirk explicitly fears his own potential for darkness and hates himself for it and the reason he falls for Jake in the first place is because of Jake’s *faith* in him, in his kindness and caring and potential to do good.
Dirk is drawn to Jake because Jake sees the value in him and sees the good in him and Jake being able to do that makes it easier for Dirk to see it in himself, too. So without that influence in his life at *ALL*, even less than what AR got?
It’s easy for me to see how Bro would fall apart to the degree he does. For the most part, that’s all there is to say on the matter.
.
.
.
but. let me complicate the narrative for you a little.
I used to be firmly of the opinion that Bro’s actions had nothing to do with Lil Cal and were all on Bro, and the latter’s still true. However, @jadedresearcher kinda turned my world around when they pointed out a simple fact:
There are explicit, demonstrable influences that Lil Cal exerts on Bro, in terms of his personality growth at least. Namely, Bro and Dirk have a divergent interest.
Namely, the SAW-inspired snuff film/”I want to play a Game” stuff. Bro expresses an interest in it, but Dirk really never so much as mentions it. The Jigsaw aesthetic is Caliborn’s thing exclusively, and the only real narrative explanation it has in the story is Lil Cal acting as a transmitter for the interest.
So having this in mind I think there is an extent to which Cal’s influence can be implicated in Bro’s descent. Not that it excuses any of his assholery.
Lastly, here’s a bit of rarely indulged speculation:
We do already know Grandpa raised Mom, suggesting Grandpa may have raised Bro as well. Hell, Hiveswap even has a blurry as hell picture that may be of Bro facepalming that i can’t for the life of me find right now so i guess ill just post it later who cares, the point is
if it’s true Grandpa remembers the Alphas in some way, or if it’s true *Bro* does– given that he’s a Heart player, that seems plausible too–those could also be factors that isolated Bro and made him vulnerable to Cal’s influence?
That is, of course, purely speculative. It’s just one of many potential questions I’m excited to see if Hiveswap will explore.
Hey hey hey – @revolutionaryduelist, I am normally 100% behind your point of view but I take serious umbrage at the implication that the WORLD RENOWNED EXPLORER-NATURALIST-TREASURE HUNTER-ARCHEOLOGIST-SCIENTIST-ADVENTURER-BIG GAME HUNTER-BILLIONAIRE EXTRAORDINAIRE lived anything less than a radical and amazing life.
“This is particularly pronounced for Bro, who is not just barely-functional like Mom and Grandpa are,”
Dude – it’s a stretch to begin with to call Mom barely-functional, given that despite being afflicted by one of society’s most misunderstood and poorly considered diseases, she was still able to succeed as a scientist and a mother (and I’d argue she was a lot better at being a guardian than Bro was – most of Rose’s tribulations about her mother were entirely projections on Rose’s part), but it’s outright absurd to call Grandpa Harley barely functional. Given what we know about him, he seems to have functioned better than 99% of all humans in ecorded history.
And, hyperbole aside, I think you’re hard pressed to speak with any kind of textual authority about what kind of interior life Grandpa may or may not have had – we see far too little of him. Other than expressing grief at DreamJAde’s death, we don’t know anything about him other than his known actions (unconditional love and support for Jade, including building her a magnificent dreambot) and what was filtered from Jade’s earliest memories. We’ve got no reason to think Grandpa wasn’t riddled with depression and deep-seated anxiety, but then we have no reason to think that he was, either. Either-way, calling the man who plundered every tomb and beauty parlour on the planet, invented a dozen wonders, and slew monsters like it weren’t no thang “barely functional” is just… incorrect.
To clarify: I meant emotionally. Mom and Grandpa are definitely successful, don’t get me wrong? I guess I just default to including the ability to enjoy life and engage with it in a like, balanced way…in my definition of functional?
As for Grandpa’s inner life, I don’t feel that’s correct. Grandpa’s inner life is laid out for us about as richly as Mom’s, I think. It’s just told almost entirely through environmental storytelling and context clues.
For starters, the man is a chronic hoarder. We see his hoarding all throughout Jade’s house, and it litters his manor in Hiveswap, too. Hoarding is commonly understood as a symptom of anxiety and depression.
Mom and Bro hoard to some regards too, but with Grandpa I feel it’s particularly notable just through sheer volume of stuff. And he doesn’t just hoard, he arranges his hoards in a way that’s deeply symbolically meaningful to him.
He sets up the Distinguished Houseguests in his living room and remembers enough to, somehow, sort them by Moon. He places himself by the fire in the center of all their attentions. He sets up entire rooms like shrines to each of the Alphas. He remembers Dirk not as a Prince, but as a Knight.
And, in my view, more tellingly, this is a guy who seemingly just…up and leaves his house and his two kids to raise Jade on an island? And while he’s doing that, he lets Jade play with flintlock pistols she almost shoots herself with a pistol:
Though I don’t doubt Grandpa loves Jade a lot (and I don’t particularly buy the more damning accusations going on about him right now) the dude is still guilty of serious neglect. Which, you know, kind of coincides with Jade’s Aspect pretty strongly.
And when you look at what Grandpa is doing while, you know, not taking care of his Granddaughter who is playing with guns, things become telling.
The dude is literally playing pretend. We established through Hussie that the blue dolls represent Jane in his head, which means he’s literally making believe he’s with his friends on some level.
This is Jake “Aggressively ignoring his problems” English at his worst. Just like you can see glimmers of Bro in AR at his worst, so too can you see a version of what Jake COULD become with no hope and no support network in Grandpa.
Which honestly I can’t blame him for too hard since the entire rest of his life at this point is “wait for the fucking Apocalypse and to die.”
And also, he’s alone. Jake relies on his sense of camaraderie to get by, and without his friends’ (perceived) approval his sense of place and self falls apart completely. This is a Jake who never had a chance to grow into a healthier attitude to his self worth, because he never had those friends to depend on.
Even if he did know Mom and even Bro, he would have been in a position of power and responsibility over them. It would not be the same dynamic at all, now matter how much he cares about either.
I think Grandpa is an excellently crafted tragic figure, basically. The fact that Hiveswap not only kept this consistent, but also successfully built upon it through enviromental storytelling alone is maybe the biggest reason I’m excited for it.
it’s sort of a mix of stuff. I pretty much think the biggest contributing factor to AR’s descent is the absence of his connections to the other Alphas, and I think that’s true of Bro as well.
I mean that’s pretty much explicit. All four of the Beta guardians are unsatisfied, unhappy, or a wreck in some way, and the unifying thread between them is the lack of the others. This is particularly pronounced for Bro, who is not just barely-functional like Mom and Grandpa are, but profoundly destructive to others and himself when lacking their companionship.
This isn’t JUST about Jake, I could say things as relevant about the ways Dirk needs Roxy and Jane, but I wanna keep this short and you all know what I’m about so let’s use Jake as an example.
Dirk explicitly fears his own potential for darkness and hates himself for it and the reason he falls for Jake in the first place is because of Jake’s *faith* in him, in his kindness and caring and potential to do good.
Dirk is drawn to Jake because Jake sees the value in him and sees the good in him and Jake being able to do that makes it easier for Dirk to see it in himself, too. So without that influence in his life at *ALL*, even less than what AR got?
It’s easy for me to see how Bro would fall apart to the degree he does. For the most part, that’s all there is to say on the matter.
.
.
.
but. let me complicate the narrative for you a little.
I used to be firmly of the opinion that Bro’s actions had nothing to do with Lil Cal and were all on Bro, and the latter’s still true. However, @jadedresearcher kinda turned my world around when they pointed out a simple fact:
There are explicit, demonstrable influences that Lil Cal exerts on Bro, in terms of his personality growth at least. Namely, Bro and Dirk have a divergent interest.
Namely, the SAW-inspired snuff film/”I want to play a Game” stuff. Bro expresses an interest in it, but Dirk really never so much as mentions it. The Jigsaw aesthetic is Caliborn’s thing exclusively, and the only real narrative explanation it has in the story is Lil Cal acting as a transmitter for the interest.
So having this in mind I think there is an extent to which Cal’s influence can be implicated in Bro’s descent. Not that it excuses any of his assholery.
Lastly, here’s a bit of rarely indulged speculation:
We do already know Grandpa raised Mom, suggesting Grandpa may have raised Bro as well. Hell, Hiveswap even has a blurry as hell picture that may be of Bro facepalming that i can’t for the life of me find right now so i guess ill just post it later who cares, the point is
if it’s true Grandpa remembers the Alphas in some way, or if it’s true *Bro* does– given that he’s a Heart player, that seems plausible too–those could also be factors that isolated Bro and made him vulnerable to Cal’s influence?
That is, of course, purely speculative. It’s just one of many potential questions I’m excited to see if Hiveswap will explore.
This week we’re talking to 2D artist Gina Chacón, whom many of you know already!
Introduce yourself to the fans! What is your specific role on the Hiveswap team?
I’m a 2D artist! I’m mostly dedicated to environment art these days, but I’ve also made loads of concept art and things like in-game posters. That Bubsy poster sure was fun to do!
When and how did you get your start on the Hiveswap project?
Before Hiveswap came along, I was already making some art now and then for Homestuck merch as a freelance artist.
Suddenly, one day I received an email from What Pumpkin asking how much free time I had, to which I replied that I was about to finish a short comic. Shortly thereafter, an email from Andrew Hussie himself arrived along with a job offer, and that totally blew my mind! You can imagine how my hands were trembling from excitement and joy as I tried to type out a reply!
Tell us a little bit about your career background! How did you get your start in art and graphic design? Do you have any advice for others looking to enter this field?
I always saw myself working in and around art. I’ve worked as a freelancer since 2003, and every job offer I’ve ever gotten came because someone happened upon my online gallery and took interest in my work.
My advice for anyone in this field – or looking to get into it – is not only to constantly be practicing and honing your craft, but also to make yourself known and get your work out there in the public sphere. Trust in your skill as an artist and have faith in your ability to overcome challenges you haven’t surmounted before!
We’re making a video game, so of course the question must be asked: what’s your favorite game of all time, and what games are you playing currently (if any)?
That’s a tough one! My safe answer is Zelda: Ocarina of Time, but I have so many favorites for each console that it would probably take a lot of space to list them all.
I’m currently playing Steins;Gate, Odin Sphere Leifthrasir, Danganronpa 2, Persona 5, Final Fantasy XV, and my ultimate blocker to finishing all of those: Overwatch. My team is dumb and I love them.
Are there any games that you currently use or have used as inspiration for your own art and graphic design work here on Hiveswap, or just in general?
After playing Odin Sphere for PS2, I quickly became a huge Vanillaware fan. George Kamitani’s art style is my eternal inspiration, along with Haradaya’s style for the Disgaea games.
What are your preferred programs and applications as an artist and graphic designer? What are the tools of your trade?
I’m a PaintTool SAI lover, but I use Photoshop CC a lot for Hiveswap and occasionally Clip Paint Studio for my own custom brushes.
I’m a terrible traditional artist, but I also experiment with Copic and watercolors now and then.
What’s your workstation like? Do you like to listen to any particular kinds of music while you work? If so, tell us about it!
Heh, I guess my workstation is mostly just filled with things a 14-year-old weeaboo kid would want, but I love my useless stuff. Here’s a picture of my workspace!
My playlists consist of anime music, video game soundtracks, and podcasts. Video game- and movie-related podcasts are my favorite!
Favorite Homestuck character?
Roxy Lalonde! As soon she was introduced, she became my favorite kid and I love everything about her. ❤
Favorite Homestuck ship?
John/Roxy – my heart melted in every panel they appeared in.
Favorite Homestuck flash?
I’m a post-Cascade reader, haha. That was my first approach to MSPA after having no idea what Homestuck was and watching that first panel with John just standing there. Thanks, Tumblr.
Do you have a personal message you’d like to relay to all the Homestuck and Hiveswap fans out there?
Thanks for all your support and patience! I’ve had so much fun being part of this game and I can’t wait for everyone to play it.
Where can people find more of your work? Link us to your own little corner(s) of the Internet!
Yeah, I don’t have any doubt about it and I think it’s really, really weird and annoying that the regular fandom line has sort of turned into this self-assured, smug skepticism about it. It makes literally no sense to me.
There are like, three plot lines all set to converge on The Masterpiece and the clash between Vriska and LE in the Void–Terezi finding Vriska, the fates of the Alpha and Beta kids, and the ghosts in the Void. Hussie already literally said there’d be an epilogue, and delays aside, he’s never said something was going to happen in Homestuck and then not delivered at all.
There’s no real reason to doubt the epilogues existence, and from my vantage point it’s honestly the likeliest thing delaying Hiveswap at this point, since he said himself he’d withhold releasing the game until this “other project” was ready as well. And since Hiveswap itself looks excellent and is already fleshing out Homestuck’s lore, I just don’t have a reason to doubt the quality of either the game or whatever the hell the epilogue will be.
I think the smug skepticism is us all trying to protect ourselves?
If it doesn’t show up, if it turned out Hussie did get bored and moved on to better things, we weren’t patsies. Homestuck might still have its claws in us, but at least we’re accepting it for what it is, shitty ending and all.
I think that’s reasonable, don’t get me wrong. I don’t mean to diminish other people’s feelings, I just largely…don’t share them.
It helps a lot that I don’t really think we need an epilogue to have Homestuck to have delivered on it’s promise, thematically. It’s a more coherent work than it’s given credit for, and looking at what’s there now in the present is a lot more illuminating in understanding it than anything the epilogue is likely to give us, I think.
I’m glad I could help. I always try to keep in mind that Cynicism isn’t just easy to pull off, but also pretty damn fashionable, especially of late. It doesn’t really guarantee anyone is right about anything. With Homestuck and What Pumpkin, our only consistent knowledge is that we don’t know anything about what comes next. All of this is unprecedented, and anyone presuming to do more than guess at what’s coming is frankly doing a lot of posturing, especially when they run counter to the words Hussie himself has said.
Yeah, I don’t have any doubt about it and I think it’s really, really weird and annoying that the regular fandom line has sort of turned into this self-assured, smug skepticism about it. It makes literally no sense to me.
There are like, three plot lines all set to converge on The Masterpiece and the clash between Vriska and LE in the Void–Terezi finding Vriska, the fates of the Alpha and Beta kids, and the ghosts in the Void. Hussie already literally said there’d be an epilogue, and delays aside, he’s never said something was going to happen in Homestuck and then not delivered at all.
There’s no real reason to doubt the epilogues existence, and from my vantage point it’s honestly the likeliest thing delaying Hiveswap at this point, since he said himself he’d withhold releasing the game until this “other project” was ready as well. And since Hiveswap itself looks excellent and is already fleshing out Homestuck’s lore, I just don’t have a reason to doubt the quality of either the game or whatever the hell the epilogue will be.
Hey everyone! We hope you enjoyed last week’s surprise. This week we’re talking to John Hatchford, our Director of Production, about being a producer (which I touched on when Cohen interviewed me a few weeks back) and what it’s been like helping to guide the Hiveswap ship toward the finish line.
Introduce yourself to the fans! What is your specific role on the Hiveswap team?
Hi there! I am John Hatchford. I grew up in Michigan but have been in California (specifically Los Angeles) for eight years now, working on creating all kinds of awesome video games! My role on Hiveswap, as the Director of Production, has been to jump right into the deep end and lead the team toward our much-anticipated launch. Please know that we’re working hard to get Hiveswap polished and in your hands as soon as possible!
How did you get your start on the Hiveswap project?
As one of the newer members of the Hiveswap team, I immediately dove into the deep end, discussing with each team member how I could best help push the game toward launch. It’s been a great experience thus far. I’m so excited for the release, and I can’t wait for you all to see what’s around the corner for What Pumpkin Games!
Tell us a little bit about your career background! How did you get your start in production? Do you have any advice for others looking to enter this field?
I’ll try and be brief, but I want to emphasize that there is no single path toward a career in games and anyone can do it with enough effort. I have a psychology degree, and when I moved to LA, I found work as a data analyst for a wireless company before being brought on at Electronic Arts as a business analyst. I then moved on to Square Enix for a brief stint as a senior analyst, followed by a wonderful opportunity working with Disney Interactive as a project manager. (Most of my time in these positions was spent working on mobile titles, but I got to work on games for a variety of other platforms as well.) I then left Disney to create my own indie studio, where I launched a mobile fantasy/puzzle game before joining up with What Pumpkin Games, bringing us to the present!
We’re making a video game, so of course the question must be asked: what’s your favorite game of all time, and what games are you playing currently (if any)?
Some of my favorite games of all time include Mario Kart 64, the Civilization series, the original Diablo, StarCraft II, DotA, Heroes of Newerth, Phantasy Star IV, Counter-Strike, Bloodborne, and Need for Speed Rivals. Currently I’m playing Horizon: Zero Dawn and it’s great!
Are there any games that you currently use or have used as inspiration for your own work here on Hiveswap, or just in general?
A lifetime of games always inspires me to try and add concepts from one genre/platform into another. I love the creative process of making games. At a fundamental level, it’s as basic as performing an action and being rewarded for it. I want to take the RPGs I played in my youth on the Genesis, SNES, and NES and pull in some concepts from them for aspects of future What Pumpkin Games projects!
When you’re not dealing with the challenges of production, what do you do in your spare time to blow off steam?
Well, I play games of course! I also enjoy a good hike with my wife and our two pooches; other times, I’ll have some friends over and we’ll play some music and games. Seeing family is a big stress reliever for me as well. I’m also a big Detroit Lions football fan.
What’s your workstation like? Do you like to listen to any particular kinds of music while you work? If so, tell us about it!
I like this music question! I have a big, blank, wooden flat desk with tons of space so I can keep tasks/papers/everything visible and avoid procrastinating. I’m almost always listening to music. I use it to tell me how I should feel and what type of work I need to do. In the mornings, it’s usually a Mozart-based Pandora station (sometimes Stevie Ray Vaughn, or Latin jazz like Tito Puente). After lunch, I’ll fire up a playlist called “new songs” on Spotify, which is usually a mix of electronic (more chill nowadays than it used to be), pop, country, and disco/Motown. I’m currently a big fan of saxophones. I’ve always got some classic and progressive rock mixed in there, too.
Do you have a personal message you’d like to relay to all the Homestuck and Hiveswap fans out there?
I’m excited to do my part in making the best games we can for you, and I look forward to augmenting the team with my knowledge of AAA game development! I love your hardcore enthusiasm for Hiveswap, and I too share that passion for games. I remember being so stoked for the launch of Diablo II about 17 years ago. I would check for updates every single day on various websites… and remember, the Internet was a very different place in 1999 and it was a lot harder to find info back then! Speaking from personal experience, those long waits for games can be tough, but my patience was usually completely well rewarded in the end. So thank you for your own patience – I respect the time you have waited, and am excited to get you the game you deserve!
Where can people find more of your work? Link us to your own little corner(s) of the Internet!
The mobile fantasy/puzzle game I launched at my own indie studio is called Bloom Kingdom, and although the iOS version is temporarily down, the Android versionis available right now! Either way, you can find out more about this pet project of mine at the Bloom Kingdom website if you’re so inclined!
I’ve also had a hand in making a ton of other games you might have played, including DuckTales Remastered, Where’s My Water? and its sequel, Star Wars: Assault Team, Star Wars Commander, two Temple Run games, Words of Wonder, Disney Hidden Worlds, and more!
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We’ll be returning next week with another interview, bringing things back around to the art side of things. In the meantime, thank you as always for your continued patience! See you next week!
Hey, everyone. In this episode, we finally close out the tutorial section and unpack some of the deeper philosophical implications Homestuck works off.
That means going into the Biblical references built into the Alchemy system. We contrast the book of Genesis against the Gnostic creation myth, go over what Gnosticism entails in some detail, and what the main difference is between Gnosticism and traditional Christianity.
What do both stories tell us about Homestuck’s priorities? What does it mean for Homestuck to so strongly embrace the latter? And what does that approach say about the idea of original sin?