
Dirkweek day 3: Shipping
Nothing is better than sharing your passions with somebody who gives a shit

Dirkweek day 3: Shipping
Nothing is better than sharing your passions with somebody who gives a shit
I don’t know the answer to this but I do know that whatever it is Rose and Dirk argue bitterly over it
rose enjoys hunchback, even the fucking gargoyles. dirk cannot let this stand
theres no fucking way rose enjoys those fucking abominable gargoyles. that nonsensical tonally dissonant garbage goes strictly in the dave wheelhouse. I will fight you
I will concede but I will also propose: dave starts talking about how great they are and rose, seeing dirk starting to open his mouth in longwinded protest, immediately jumps on the bandwagon just to see how mad he gets
I literally think the second dave was like oh yeah those gargoyles I love those guys dirk would open his mouth and swallow his entire tongue while meekly saying oh …….. oh yeah ……. me ……… too ………………………………… because he wants dave to like him so fucking badly and of course rose overhears this and immediately saunters up, chin in hands, oh really? tell me more, father. tell me more about how you just love the delightful antics of the most jarring and out of place so-called “sidekick” characters in all of disneydom. educate me, please. I especially am interested to know what value you believe the gargoyle wanting to fuck the goat brought to the film. rewind it, dave. let’s see that again
this post has evolved to its final form
ok lets see if i cant run through this real quick


We’ve gotta start with the fact that as the third Hope player, Jake is subject to a magical prophecy passed down from Cronus. All three Hope players roleplay Magicians at some point.


Eridan and Jake both use Hope to force an enormous amount of emotional labor out of a Life player. And both Eridan and Jake piss their respective Life players off so much they revoke a symbol of mutual friendship. Eridan does this by using willful ignorance to keep his belief in a legacy of destruction, and then selfishly choosing to destroy Hope to save his own skin.

Jake is more complicated. He actually foreshadows his own behavior when he tells John about his Grandma in his letter, back in Act 4. It’s telling that tells John he likes to be honest, because he’s anything but for the first half of Act 6.


Jake uses willful ignorance to get what he wants without having to be honest about it. In so doing, he ends up keeping secrets–not just from all his friends, but even from himself. Only the part of his brain that takes the form of Brain Ghost Dirk is fully honest about Jake’s true awareness of his surroundings.
Secrecy comes fairly naturally to a Witch. Jade’s plan in its entirety is shared with no one until the end, Damara is secretive and cryptic about her actions, the Batterwitch is noted for her secrets, Feferi doesn’t fill anyone in on the nature of her bargain with the Horrorterrors until after she’s already Dead…so on.

This seems to be an element of his Grandmother’s Jake emulates, but it doesn’t come naturally to him. He mentions that secrecy wears on him and leaves him feeling jaded, which is exactly how he ends up feeling about his relationship with Dirk.
Oh, and speaking of Dirk.
If you recall, I’ve argued that Witches all have a Familiar figure, and that the imagery follows most characters who commit hard enough to Witch roleplay.
The familiar always represents the Witch’s Aspect.
A short list would look like:
Jade: Becquerel (Space)
Damara: Lord English (Time)
Feferi, The Batterwitch: Gl’bolyb (Life)
Rose: The Horrorterrors (Void), Doc Scratch (Light)

The interesting thing is, the relationship between a Witch and her Familiar always seems to be described in terms of Service. Serve is the verb inherent to Knight/Page, with Knights often Serving for the benefit of others, and Pages often benefiting from the service of others.


It’s from Dirk that we get the best description of Witches’ Familiars, as he describes the relationship between Gl’bolyb and the Batterwitch.
And as it happens, it’s also an excellent description of the sum total of Jake’s experience of Dirk, himself. Which is fitting, because Dirk is also an intense roleplayer–one who roleplays a Knight.
Brain Ghost Dirk is the manifestation of Jake’s faith in Dirk as both his personal bodyguard and his secret weapon–a window into how Jake sees Dirk at his best. Here he parallels Bec saving Jade from the meteor or from imps. While Bec is powered by Space and Dirk by Hope, the image is of a devoted, hypercompetent protector.


Jake’s faith also has a hand in creating AR, however, and Hal becomes the interpretation of Familiars as foreboding and controlling figures. This Dirk most reflects Gl’bolyb imposing its will onto the Condesce’s desires, or Lord English imposing his onto Damara’s.

The Brobot under Hal’s control is even referenced as enigmatic, which definitely fits Jake’s perception of Dirk as generally hyper-mysterious, and AR as a cyber-omniscient puppetmaster responsible for Unite Synchronize.
ok so i totally failed at making that quick or short but that’s the loose gist of it. I could write a lot more but i really need to learn how to make these points concisely so i am hoping this is short and concise enough to get the point across.
let me know what you think!
Maybe? I don’t really like jossing headcanons, but I’ve never really read a version of this idea that feels compelling to me, personally.
I think it’s more accurate to say Pages tend to either A) Attract the attention of others who mean well, but can be unpredictable in how they go about “helping” the Page, or B) Serve themselves their Aspects in very selfish ways.
I don’t think Jake in particular reads as “lacking” Hope. Understanding the impact Jake has on Dirk when they’re 13, specifically through the vector of his Hope, is instrumental to understanding both their characters, imo.
oh yes, extremely. i’ve been quite open about this
this entire online endeavor on my part is just a long ploy to build enough fandom clout to influence the fandom such that, through whatever combination of fraymotifs are necessary to justify it, furry tf is canonically established as an easily accessible and popular service on Earth C.
this will create a vibrant and canonical demographic of literal furries on the planet, probably leading to the founding of the fifth and final Furry Kingdom. I’m sure we can all agree this is the only point at which Earth C can be declared a true utopia.
i think the point at which i feel confident i’ve cracked the riddle behind the god damn horses i will finally feel a shallow imitation of true peace
That said I already link Void to physical strength/the world of the physical in general and horses are pretty much all about being STRONG in homestucks lore, so I’m inclined to agree.
everyone’s a furry
probably healthier overall (but still not healthy–all the Alphas had roles to play in hurting each other, as much as they cared), right up until they were all suddenly dead, since Hal is the only reason they made it through [S] Unite Synchronize.
I do find it kind of hard to get into these kinds of questions though. They’re not bad or uninteresting or anything, it’s just that the only answer my brain can really come up with is that they wouldn’t exist. Hal is a necessary component of the time loop that creates LE, and so the trolls and betas and alphas and everyone.
That’s the fundamental nature of LE’s evil and the core conflict that informs everything about Homestuck’s narrative, so I find it really hard to think around it, personally.
So I was thinking about god-tier abilities in Homestuck, and it struck me that rather a lot of the so-called “classpect powers” showcased in hs are either A: a more “supernatural” expression of something the person in question had already been doing prior, or, rarely, B: a direct response to a previously established problem. And in aggregate, these feel like they point toward a fairly particular conception of classpect abilities, that of skills that are learned (or levelups gained in a special ability, if we want to get video gamey with it).
Let’s use John as an example. As the predominant early viewpoint character, his growth is fairly well detailed. As he enters his Land and starts properly growing, he goes from using the Breeze to send objects across his Land using the Parcel Pyxis network, to subconsciously summoning the Breeze to save himself from a fire, to subconsciously having the Breeze emanate in massive quantities from his very body to put out the planet-spanning Green Tragedy, to finally as a god-tier (and with some valuable advice from Vriska) taking full control of the Breeze and using it as a tool and weapon. All of these fall into the A category, but John also has two solid B category abilities, the ability to resist detection via scent, and the ability to turn into wind to protect himself against attacks. And both those abilities are perfect for protection against Bec Noir, who tracked John down via his scent and stabbed him in the chest shortly before John god-tiered, at which point he immediately gained the first of these abilities (he showcased the second when fighting Noir in the Furthest Ring later).
This is pretty solid. I think with a bit of time I could prob argue Jane and the trolls also fit into this schema nicely. A bit busy right now but hopefully soon
Hey guys! This time we take a look at the Dreaming World. We take a look at the way the Dreamselves of the players serve as useful tools to both the Players and the Game itself. We also learn about the warring kingdoms of Prospit and Derse, how their distinct cultures rub off on and affect the players, and how they relate to the different Gods that influence any given session of Sburb.
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