I’m still trying to figure out how the exploit/allow behavior works and how the scale is structured, exactly. I’m beginning to suspect some archetypes lean Active, ie: Both the Active and Passive Class tend towards behaving more Actively (Fairies, Outlaws, Magicians), while others tend towards behaving more Passively (Royalty, Servants, Prophets).
All on the individual though, of course, and it’s only a vague sense I currently have and haven’t really figured out in a way concrete enough that I’d be happy explaining/espousing the view. Just goes to show how much I’m still trying to figure it out, myself.
I think an Active class will tend towards exploiting, and a Passive class will tend towards allowing/inviting. If you’re looking for a hard rule, it seems to me like Active classes will almost always act to benefit themselves, while Passive classes act to benefit others. As such, they tend to be coded as Selfish/Selfless respectively.
(This is technically a video script, not an article! Prepare for discrepancies.)
Obligatory Disclaimer: This is an evolving subject, and information in future Hiveswap or Homestuck content may render it inaccurate. If that happens, I’ll be the first to let you know.
Welcome to Hiveswap Lore, a video series designed for Hiveswap fans who want to learn more about the game’s expansive background story. Here we’ll cover the history of Alternia and Earth, get to know the people and forces that shaped them, and as we’ll do in this installment, learn about our Player Characters.
Let’s get started by looking at the Hero Titles, one of the intricate methods Hiveswap uses to characterize one of it’s main characters: Xefros Tritoh.
Xefros Tritoh is an all-around Very Good Boy living in the Very Bad interstellar empire of Alternia. Alternia is a dystopian wasteland kept afloat by a mysterious, all-powerful Guardian, the ruthless conquering of other civilizations, and the just-as-ruthless subjugation of it’s own people: A species of alien known as Trolls.
This subjugation is structured through the Hemospectrum, a strictly-enforced Caste system that assigns its people different societal standings — and corresponding occupations, or Roles — according to Blood Color.
As a Dark-Red Rustblood, Xefros sits at the bottom of this system, while the Fuschia-Pink Heiress that destroys his suburb during Hiveswap is at the top. Because of this, Xefros — and all others born with his blood hue — can look forward to nothing but a lifetime of exploitation, abuse, and suffering.
Oh, and Butlering. As a gutter-blood, Xefros has been forcefully assigned the slave-labor role of Butlering for highblood trolls, providing grunt work for those leading the neverending warfare against all other life in their universe. And it’s with this imposed Service that our look at the Hero Titles begins.
In his episode on Mario’s Jump (and other versatile verbs), Mark Brown from Game Maker’s Toolkit explores how designing highly-flexible and nuanced Verbs is often a great way to provide a Player with interesting choices.
Giving characters powerful tools can enhance a Player’s sense of connection to both the character *and* the game space, as the interplay between the world and the ways the Player Character can manipulate it’s systems makes both feel more dynamic and fully realized.
By using the Hero Title system introduced in Homestuck, Hiveswap aims to achieve something similar. This story-driven RPG Class System is made up of 14 Classes. The classes come in 7 Pairs, each linked to a Verb — like “Know”, “Steal”, or “Destroy” — that describes their core function, and one or more Archetypes that link the pairs together.
Each Class in a pair is distinguished as either Active (Self-Oriented and Direct;Yang) or Passive (Support-Oriented and Indirect;Yin) versions of an Archetype.
The Thief of Light (Left) | The Rogue of Void (Right)
So while Thieves and Rogues are both versions of an Outlaw, and both will have a predisposition towards Stealing, the Active Thief will tend to act for their own benefit, while the Passive Rogue will more often move to support or empower others.
Click through here to learn more about Aspects. | Click here to take the True Sign Test & discover your Aspect.
The system is complicated further by the Hero’s Aspect, which describes what existential idea the Hero interacts with. Two Witches will differ greatly, for example, depending on whether they change “Life”, or change “Space”, as they draw from different sources of magic.
What are “Life” and “Space”, you ask? Well, I was being literal when I mentioned existential Ideas. Hiveswap draws heavily from sources that dealt heavily with the implications of a reality where thought creates reality. Plato’s Theory of Forms, Jung’s Collective Unconcious? All here.
The consequence is that in Paradox Space, reality is made of 12 fundamental particles of thought. Thought creates reality in Hiveswap, and so every character in it’s cast inevitably gets their wishes granted in some way.
And twelve basic, fundamental ideas can be combined in infinite different ways to create literally everything in all of reality. So the Aspect of Space contains anything an individual can imagine as being linked to the idea of “Space”, and everything in that conceptual domain is something Jade — The Witch of Space — has a natural talent for Changing.
Think Avatar: The Last Airbender, but through psychic powers instead of martial arts, and with each “Element” associated with different philosophical and metaphysical roots that describe it’s relationship to reality.
However, Hiveswap is a Point-and-Click puzzle-adventure game with an emphasis on storytelling, not an action-brawler, or even an actual RPG (yet). So instead of being used to determine how the Player interacts with the game world, Hiveswap’s verbs provide a basis for world-building, instead.
In this, Hiveswap’s writing is comparable to something like Dark Souls, where clues to the nature of the world and powerful figures within it are scattered across text descriptions, dialogue boxes, and environmental detail.
The Hero Titles let us expand this approach to character analysis, helping us understand the complicated interpersonal contexts of the cast, as well as giving us insight into the nature of their deep inner worlds and unique personal strengths.
Dave serves his friend by assisting with a mission-critical Frog-Hunting expedition.
Which brings us to the cultural image of the Butler. Butlers are by definition, “Ones who Serve”, meaning their existential relationship to reality is roughly synonymous with that of the Hero Classes Knight and Page.
Dave, as The Knight of Time, is associated with acting like a Butler for his friends, and spends most of his adventure either: 1) engaging in acts of service by helping others with their goals Or 2) giving others goods and resources, as if on a silver platter.
Which brings us back to this kid. Xefros is a Butler-In-Training for the Alternian Empire, meaning he’s forced to learn to provide food and assistance to Highblooded trolls, with death as the price of any failure — all for the benefit of the Empire, not himself.
He’s also a Butler-in-Practice to his best friend Dammek, a Bronzeblood only a single rung above him on the Hemospectrum, but a few years older and considerably more driven. Dammek is an ambitious outlaw, and the leader of an extensive Rebel Network that aims to take out the Empire once and for all.
He has a habit of starting massive ventures and expecting Xefros to come along for the ride. Andso Xefros, like Dave, develops a habit of acting in service to the goals of others, rather than following through on goals he sets for himself.
Between preparing to Serve the Empire and keeping up with Serving his friend, Xefros notes repeatedly that his own interests and dreams are left by the wayside, since he simply doesn’t have the Time to keep up with them.
In other words, societal forces and toxic friendships have combined to force Xefros to Serve Time for the benefit of Others, and so he is playing out the role of a Knight. As a result of his upbringing and life circumstances, he also thinks quite a lot about Time. Thus, we can understand Xefros, at least partly, as a different interpretation of the title Knight of Time.
But that’s not all there is to the story. Because where acting to serve his friends came fairly naturally to Dave, for Xefros the entire effort is harmful to his personal growth, and deeply unfulfilling.
Our first clue to this fact comes when, perhaps because he’s associated with all of this Passive behavior, Xefros notes that he prefers to passively engage with narratives, as opposed to doing something action-oriented like playing a game.
Because what Xefros really wishes he could do, above all else, is make a run at fame and fortune by playing the Sport of Lords — a combination of Billiards and Football known on Alternia as Arena Stickball.
In his sport of choice, Xefros plays the role of Pusher — the most dangerous game position, but also the only one allowed to score, and one that usually finds itself protected by their teammates because of this. Xefros references feeling particularly at home when he feels protected by his Brawler.
This echoes a set of other characters from Homestuck who enjoyed being protected or assisted by friends, such as Tavros Nitram and Jake English.
What these characters have in common is an association with the Page Class, which we’ll find many connections to as we draw hints of what Xefros is really like under all that pressure and responsibility from his idle thoughts and childhood memories.
Unfortunately for Jake and Xefros, Pages often find themselves “Served” by friends in the “humiliating defeat” sense.
If a Knight embodies the mantra “One for All”, then the Page embodies that of “All for One”.
Where Knights tend to step into the role of the Butler to aid their friends, Pages’ innocent and giving naturetends to win them allies invested in helping them grow stronger, or giving them what they want. Where Knights simply are Butlers, Pages can more often be found surrounded by them.
Both classes are also linked to the image of the Warrior, hinting at the third definition of Serve: To deliver a swift and decisive defeat, or humiliate someone so much they can only say “I got Served.” Pages are often the recipients of this kind of Serving, too.
So Xefros eats bitter leaves provided by his Sloth Dad, believing he’s being generous — but ultimately, the action serves to make him stronger, and builds up his capacity to take further action in the future, rather than empowering the people around him.
This tendency to benefit from the aid of others is at its strongest with a Pages’ Imaginary Friend, who the Page imagines as far more competent and impressive than themselves, and who serves as a role-model and mentor figure.
For Xefros, that slot is filled by Xultan Matzos, a legendary Arena Stickball player that Xefros likens to “a figure from History” — again thinking in terms of his relationship to Time.
Joey also points us to Xefros’ Page nature when she calls him Xerox. In the 90′s, Xerox (Logo pictured above) was the colloquial term for both a product and the company that produced it. Particularly, Xerox was a popular brand of photocopier, meaning a machine designed to copy text and images onto a blank Page.
This hints at another Page skill — imitation and copycatting. Tavros finds narrative success by imitating Peter Pan, and Jake English copies female action heroes like Lara Croft — Boobs & Butt Pose and all. And Xefros credits his imitation of Xultan’s stance with at least occasional Sports success.
Take a moment to imagine the implications a whole community of people being inspired to empower and aid a single individual, who happens to be excellent at identifying effective role-models and talented at learning through mentorship and hands-on coaching from others.
Now you have a sense of why the Page class is described as one of the most powerful classes, with late-game Pages carrying a reputation for limitless potential.
As a Burgundy-Blood, Xefros has a (so-far untested) ability to commune with the dead along with his Telekinesis, meaning he could even come to meet his Hero despite Xultan’s death, as Pages’ progressions often involve having their imaginary friend become real.
However, that’s an open question. We don’t really know how Xefros’ psychic powers will develop as Hiveswap continues, because both raising the dead and Telekinesis are powers linked to his Blood Color, not Xefros himself.
Now, while every character has a true Aspect, we’re also told that a character might manifest their abilities as another Aspect entirely if corrupted by an outside influence.
And Alternia’s Caste system itself is one such corrupting influence — it’s a system meant to systematically confuse and subjugate its citizens, and so it will naturally have an impact on the ways they think about themselves.
For Rustbloods, this True Sign is Aries, and it’s associated Aspect is Time. This means all Rust-Blooded trolls are coerced by Alternia into thinking in and attempting to interact with Time, regardless of where their true strengths actually lie.
Let’s take a look at how Xefros’ relationship to Time itself is unhealthy for him.
Pages, like Knights, are a version of the Warrior archetype, and both classes share a penchant for fighting — along with a thirst for glory and recognition for their heroism in society’s eyes. This desire for personal stardom and success is one of many parts of himself Xefros gives up as he’s forced to give hisTime to other’s agendas.
Making things worse, he knows full well that in a few more years, he’ll face exile from the Empire’s Homeworld as he comes of age. No adults are allowed on Alternia on decree of it’s brutal Empress, and all trolls who grow up are funneled off-planet to fuel the Empire’s variety of war efforts.
And to top it all off, since Trolls’ standing on the Blood Caste is linked to their lifespan, Xefros can only expect to live for, at most, two dozen sweeps — around 51 years old, in Earth years. The end result is that Xefros experiences life through a lens of resignation and exhaustion.
But beneath those burdens, Xefros is actually a Rage player. And even while thinking in terms of Time, it’s through Rage that he best leverages his Page potential and wins over his most powerful ally yet: Joey Claire.
Rage is a more nebulous and abstract concept than Time, so let’s describe a few of its nuances. Rage describes negative emotions, doubt, and the search for hard, objective Truth.
As a Page, Xefros “Serves” Joey Rage — giving her reason to doubt, distrust, and take umbrage with his otherwise innocent statements. At the beginning of their relationship, Joey finds Xefros immensely frustating. Xefros acts as a “bringer of confusion”, remaining fixated on talking to Dammek even when Joey repeatedly makes it clear she isn’t him.
When Xefros makes a request of Joey, she’s inspired to Serve him Rage in one of three ways. She can give him the banal truth (Earth), fear through physical threats (tap-dancing), or provide him with the mental image from a Nightmare (squid-god). Whatever her answer, Xefros will doubt her claim.
Dammek was also at times moved to Serve Xefros Rage. Trolls sleep while enmeshed in a somewhat dangerous Soporific slime that dilutes the impact of constant, unending nightmares of horrific violence and brutality that plague the species as a whole.
These nightmares are inflicted by the psychic Chucklevoodoo powers of the Grand High Bloods, one of the Castes highest on the Hemospectrum. These powers are equated to the Rage Aspect in Homestuck, and with the Rage-bound Capricorn as its true Sign, the entire Caste of the Purple-Bloods is linked to the Rage aspect.
Which means that by being exposed to the Chucklevooodos, Xefros was actually being Given Rage, and as he now has somewhat of an immunity to these debilitating nightmares, it’s fair to say it was to his benefit. Uh. Arguably, anyway. Still a pretty dick move, Dammek.
And soon, Joey’s confusion and frustration give way to a sense of concern for Xefros, making her wonder if he needs help.
While Rage is one of the most seemingly negative Aspects, this is misleading. It’s a necessary part of reality, particularly where rebellion is concerned. The ability to observe the raw reality of injustice being experienced, and the focus and fury necessary to smash the mechanisms that inflict it, are both concepts closely intertwined with Rage.
Or in the mouth of someone sticking up for a friend. At the climax of Act 1, Joey serves Xefros some intense Rage, calling out Dammek’s belittling behavior and the ways it caused Xefros’ lack of self-esteem.
When Xefros tries to hold onto his relationship with Dammek with empty justifications, Joey tears righteously tears them down. When Xefros acts like Alternia’s view of his blood color means his life is nothing, Joey rips the entire concept of the Hemospectrum wide open.
Joey praises Xefros for his strengths, validates his sense of self, and promises to raise him up and help him develop healthy standards for how his friends treat him.
At the end of Act 1, Joey has committed to Serving Xefros, and it’s her Rage at his confused sense of self and the society that produced it that leads her to do it. Now, what will we learn about who Xefros is and what he’s really capable of, as he works on discovering his true self and seeking out the other members of the rebellion with Joey’s assistance?
Between Joey’s passion for the spotlight and Xefros’ ability to stoke the furious flames of rebellion in those who get to know him, maybe the Rebel Network has found its secret weapon after all?
Interesting questions to consider as we wait for Act 2.
I hope this video has been helpful to you in understanding Hiveswap. If you like what I’m up to here, please feel free to spread the word! I really want this stuff to reach the eyes of the growing Hiveswap fanbase, because there’s a lot of fascinating stuff to uncover and I want everyone to join in on the fun!
In this section of our exploration of the Hero Titles, we discuss the Archetypes each pair of classes is based on. To be clear: This writing is based mostly on my own exploration of the comic! We don’t know for sure whether these play into how the Classes are structured on any official level.
However, I hope it proves a good starting point for understanding the Classes, and getting a sense for how flexible and evocative the Hero Titles are. Let me know if it does!
Terezi and Karkat, one of which could have been roleplaying a Knight, while the other was a Knight, were linked with the colour white – although in Flip it was only the glasses for Terezi (and wings for Vriska). What are your thoughts on that? (22)
Thanks for the ask! And for the insight. This might well be a solid point in favor of reading Knights as Active.
I honestly don’t know if this scene is meant to convey this kind of Yin/Yang stuff, tbh? That said, Vriska’s roleplaying a Sylph, which is one of the most passive classes. So this wouldn’t match the imagery either way.
Karkat and Gamzee here might certainly back up the view, though. Karkat’s in white, clear as day.
I should mention Karkat and Gamzee here would probably still check out, either way. Bard is one of the most passive classes, and Karkat is the one about to take action here–he’s simply more Active than Gamzee is, at the present moment.
And in the very next shot, the colors invert. And this isn’t the only time just the signs are used to denote Active/Passive status, I don’t think?
So things seem a little muddled to me right now. I suppose I should tip my hand a bit and say that, if I seem hard-headed in talking about how nuanced this is, it’s only because I’m weighing this section of Karkat’s arc with literal word of god in mind.
I’m talking about this bit of a post on Active/Passive dynamics Hussie posted on Tumblr, back in the Good Old Days oh god i’ve been in this fandom so long…:
Being from Derse means you are from a culture of offense and aggression. Being from Prospit means the opposite. [..]
[…] Or maybe sometimes they are tendencies that are resisted, and need to be understood and embraced. As a Prospit dreamer, did Karkat struggle because he was actually passive in nature, but had a very active self image as a leader and conqueror?
Was Vriska an even more extreme case of misplaced active behavior from a Prospit dreamer? These are yet more things to consider when looking at everything contributing to the hero story of an individual in this game.
So there’s that. Karkat and Dave certainly echo Rose’s arc of starting off miserable and quite Active, and slowly growing happier as they adopt more passive roles. So I’m not sure what to think here, but I have to admit, I’m genuinely swayed.
If anyone has thoughts, I’m all ears.
In part II of this mini-series on the Hero Titles, we take a closer look at the Classes. Reading them through the lens of Carl Jung’s mythic Archetypes and the existential duality of Yin/Yang, we develop an understanding of the Active/Passive split between classes and begin to get a sense of the broader system that defines each one.
This also marks the announcement of another arm of this venture: Comments response videos. From now on, I want to make you guys part of the conversation, so messages or questions sent to me on Tumblr, Twitter, or wherever may appear in videos as we converse and try to understand the nature of Hiveswap and Homestuck’s stories.
This is a video series focused on Homestuck’s Hero Title system, a hyperflexible mythology like Hogwarts houses or Bending type. The Hero Titles are based on The Legend of Zelda’s “Hero of Time” structure, and is split into two halves:
The “Class”, which changes the “Hero” in the title to tell us more about the character’s particular skills and habits.
And the “Aspect”, which changes the “Time” to one of twelve broad elemental forces.
In this first video, we take a look at the Aspects in-depth. The two following videos will cover the Classes.
It actually seems odd to me personally because in some cases the beta trolls we’re led to try and surpress who they really were and what they really wanted because of cultural expectations. (though you could say this has more to do with class roleplay than aspects in the case of just about everyone but karkat I think? Kinda?) also the trolls seemed made out (or stated) to be exceptions among their castes, some people think that’s important and relevant (I could stand to debate that) 2/2
I’m not sure what to say about the trolls being a cultural ideal thing. This is, again, not really about adulating the trolls themselves. The only thing that seems to claim a hold over the Castes is the sign’s Aspect. And I’m not particularly sure it’s about what society values on a cultural level. In a lot of ways, this stuff seems to show up as a kind of stereotyping. Xefros says indigos break cutlery, as if its something expected of the caste. There’s all sorts of statements about how society stereotypically views Rustbloods. So on.
That said, you hit the nail on the head. The Sburb trolls are all still immensely confused and acting against form–it’s just that almost all of them are doing so based on Class confusion, attempting to roleplay other classes without realizing what they’re doing and whatnot.
This presumed Aspect confusion, if correct, would be an additional layer of difficulty, that the Homestuck trolls were largely spared but everyone else on Alternia has to deal with to varying degrees. It would also be an evolution of the Classpect system, as far as our understanding of it goes.
I’m not sure what it means for the trolls to be exceptions among their castes, but if they’re uniquely powerful, that might have to do with them being handed a relative lucky break by not having their blood Caste steer them away from their natural Aspect alignment. If troll powers per Caste are linked to Aspect, but most members have different Aspect affinities, then suddenly it makes sense to some extent that one rustblood would have weaker psychic powers than another, and so on.
That said, maybe the most important thing to get across here is thatI’m not even particularly sure about this whole setup existing! Even if people do agree with me, I would really rather not come off like this is all DEFINITELY, FOR SURE, SUPER IN THE TEXT and have people get super married to the idea. I think it’s interesting and fun and want to foster excitement for Hiveswap where I can, but my approach to this stuff is always pretty tentative.
Xefros is a Rage player, yet thinks a lot about Time. Dammek is a Blood player, yet the main thing he steals from Xefros is a Hoverpad–an object of detachment, freedom, and literal Flight, who’s projected beam is literally Breath Blue. All this in the same game where Joey is being strongly linked to both Light and Life, simultaneously. Why are these double Aspect tendencies happening? Is there a logic to them, or are we just reading too much into it? And if there is a logic to them, what might it be?
At this point, the amount of confidence I invest in WP’s writing is such that I default to assuming that if I’m wrong, it’s because something better and more interesting is going on. So if I sound more willing to speculate than I used to be, it’s because I’m entirely comfortable with turning out to be incorrect about x or y thing. Wak’s theory is currently the best guess I’ve picked up on, so I’m running with it. But it could likely be wrong.
It’s even possible we ARE reading too much into the text, and WP just doesn’t want us thinking about Classpects in Act 1! Learning even that much would be useful in helping us figure out how to approach WP’s stories in the future. But Homestuck always lent itself to in-depth reading, and for now doing the same with Hiveswap feels meaningful and interesting. More importantly than that, it’s fun. So I think it’s worth doing.
But I don’t want my attempts to come to this venture with an air of fun and confidence to come off as me being certain, or proclaiming an Absolute Truth about the narrative. I’m raising questions here, not delivering answers.
To start with, let me be clear that I have a ton of admiration and respect for people like BKEW and Dahni. Writing like theirs nourished teen me’s love for Homestuck for years, and I quite literally wouldn’t be here if I hadn’t spent years devouring all of it. I understood Homestuck through inversion theory terms for a long ass time, and had a lot of fun with it! So this isn’t me trying to dunk on anyone or “”debunk”” anyone’s approach to fanon-building, or whatever.
I’m only interested in attaining a better understanding of the text of Homestuck itself, and I think “Inversion Theory” ultimately holds us back from doing so right now. That said, Inversion Theory is an overly broad term that leads to a lot of confusion. So let’s break it down into Aspect and Class inversion.
Aspect Inversion:
This has canonical backing, in that Calliope says that in players resistant to their true calling or corrupted by outside forces, player abilities might manifest in defiance of one’s Aspect. So I’ve always loosely agreed with this part.
That said, I’ve never been sure that Aspect “switches” always happen across complementary Aspects. I’ve been harboring the suspicion that any player sufficiently stressed could manifest their powers as any other Aspect, depending on the circumstances and influences at play.
Which means Xefros–who is a Rage player–is experiencing some of the detrimental effects usually associated with Inversion, along with a LOT of references to thinking in terms of Time,, as opposed to Hope.
I’ve picked up on a few cues suggesting something similar is going on with Dammek and Breath–the Aspect associated with bronzebloods. So for the most part, I just feel that Aspect “inversion” as a concept might be limiting our understanding. But that’s just a guess for now, and it seems to me most of the transitions in Homestuck DO qualify as Inversion, in that they involve the opposite Aspect heavily.
Class Inversion:
My problems with Class inversion are more intense. For one thing, inversion models p much always cast Pages as Passive and Knights as Active, which I think I’ve made clear I don’t buy at all. So my ability to engage with the system is mostly broken from the outset.
For another, where I’m uncertain and curious about Aspects, I’m absolutely sure the idea of Class inversion limits our reading of the text.
It’s biggest problem is that it narrows characters down into game mechanic templates that restrict what they can do and how they can act in ways that don’t seem super logical to me. A Maid who has “inverted” must always be a Bard, for example.
This discounts a lot of instances of quite similar, also unhealthy behavior that manifests outside the expected model, and misses a lot of the mechanical weight that Homestuck gives to any given characters’ stated interests, ambitions, and self-images.
Homestuck is a deeply Jungian work–his ideas are paralleled in Circumstantial Simultaneity, A bunch of Gnostic motifs, and in the case of the Classes, Archetypes. Jung believed Archetypes were patterns of behavior that arose from the collective unconcious–such as, perhaps, the act of theft, or of destruction.
Those patterns of behavior would then be contextualized by culture into more specific symbols. A thief might look like a burlap sack in one culture, and like a guy in a suit in another. But both would engage in the same behavior pattern–one associated with taking from others to benefit oneself. (Jung didn’t literally write about a Thief archetype, though. At least, not that I’ve found so far. This is just an example!)
The Classes are heroic Roles–their parts in the narrative as characters in a story. But Homestuck is a narrative where fantasy falls in love with itself, where characters have deeply impactful interests that move and shape them, just like ours do to us.
So when Vriska tries to live out her Mindfang fantasy, and rope Tavros along as her Summoner…
It’s not a coincidence that she dresses up as a fairy, and thinks in terms of a Sylph’s key verb–or close enough to it if you go with Create, same difference. And hey, doesn’t Vriska spend this arc insisting she only wants to make Tavros stronger? Get him to take charge and be powerful? Why, that almost sounds like…
What Aranea does effortlessly, by virtue of being a Sylph.
This is legitimate, compelling nuance that is lost under Inversion theory. And I can pull it out for close to every character. Dirk, AR, and Terezi’s fixations on being Knights, Roxy’s early flirtations with prophecy, Jake’s occasional references to wizardry, etc.
There’s a LOT of depth here, is what I’m saying, and in my view, the system is way more flexible and well-executed than what we’ve understood up until now. Even if inversion theory were literally canon (and its not, wp people debunked it YEARS ago.) I don’t think I’d want to trade it for what I see in the system now, personally.
Hey, chums! This time, we take a look at the Hero Titles, also known as Classpects. Let me know what your Class and Aspect is in the comments, and say whether Classpect videos on different characters sounds interesting to you!
Also, an announcement. After December 1st, I’ll be changing the Patreon to charge per video post, rather than monthly.
Here’s a couple of resources that may be of interest to Classpect fans who haven’t heard about Jungian Archetypes or Carol S. Pearson’s system, in case you find it interesting: