I suspect Rage, as the aspect of theater and acting/performance, might lend itself to a sort of versatility by way of being able to efficiently, if not effectively, play at many different roles. I touched on this heavily in my writing/videos on Gamzee.
By contrast, I suspect Hope might lend itself to an unusual intensity in roleplaying that makes its players less efficient/versatile, but more potent/effective. Eridan’s power boost when he starts roleplaying a Witch or Jake’s power boost coinciding with summoning Dirk as a Witch’s familiar-esque figure are both examples I’d use here.