Not other than the ones you mentioned! But I’m interested in seeing what relationships Limebloods have in the next Hiveswap acts, so this is def something to look out for.
I’m a Leo, so I went with that. But only because the description happened to speak to me, too, and it happens to be close to my favorite shade of green. The only description that really spoke to me otherwise was fuschia.
Those born
with the Role of the Mage are naturally insightful.
Introspection and learning more about themselves is as important to them as
learning the ins and outs of what has become important to them. They have an
idealized view of how the world around them should work, and will strive to
make their Reality pleasant and bearable for themselves, even when it may not
be the best path for others. Mistakes can weigh heavy on a Mage’s shoulders,
but their biggest enemy is the immutability of a world they don’t deem fair and
that has wronged them in the past. Due to this, while eager to share their
knowledge and interests with those they trust, they may become reclusive if
they fall to the clutches of self-deprecation and lack of agency. At their
best, they are deep, optimistic and great teachers to those willing to learn.
At their worst, they can be fatalistic and isolate themselves from their peers.
Mages find their Aspect coming quite naturally to them, they
barely need to try to understand their strengths and weaknesses. As such, they
will use the insight they know is there to lead others and change fate in ways
that suit them. However, this insight isn’t always appreciated, and as such, a
Mage may begin overthinking what should be simple and straightforward, sending
them down a swirling spiral they need to escape as soon as possible. Their
struggle is that of their desires and wants versus the inevitability of reality
around them. Confident and stubborn Mages will push forward with all their
might and not let anything stand in their way of what they want, but if they
become disillusioned with the way things are, they may fall prey of complacency
and acceptance against their better desires. And yet trying to change the
unchangeable may come with a heavy price for them. Striking a balance between
what they can do and what they want to do is vital for them, lest they push
themselves too hard.
Being one of the Visionary Classes, Mages are the Active counterpart to Seers,
and similar to them, their strengths lie in Knowing things.
Their Insight about their Aspect and Themselves is unmatched, and will Teach
and Guide others through that which they find important and relevant to their
interests. Foresight, Planning, Mages will not be taken by surprise easily, and
will fight back with all they have in order to change that which they don’t
agree with. They’re miracle workers that will take hold of their Aspect to both
ensure things go smoothly, and to directly engage those who dare oppose them. A
Mage’s conviction is nothing to shrug at, and if you stand in their path, they
will show you the hard way.
hxh world so merciless to straight ppl. squala got the drop on him before he could live a settled life with his girl. pokkle and ponzu were killed off in terrible and really depressing ways. komugi was too pure, but also too straight. meruem was the strongest being alive and he died as he lived: heterosexual
They have. The Roxy ones match the Jadeblood symbols in the Zodiac. Which is no surprise, since Hussie said the extended alphabet was developed for the game, which means a lot of these have probably been around for at least several years.
Those born
with the Role of the Heir are bound to malleability. They
aren’t just open to changing themselves, they are also heavily inclined to
influence change in others. This knack to affect others may not present itself
directly, but something of their own or related to them could hold a similar
effect. Heirs are open, yet care about others and the impact they may have on
them enough to hide facets of themselves, things that could drag their partners
down or make them uncomfortable. Those who dismiss the influence they hold upon
others can, unwittingly or otherwise, become a detriment to the rest. And as
change permeates their lives, these tend to build up and escalate towards a defining
moment or series of defining moments that truly alter them, and that will shape
who they are and how they interact with others. At their best, they are
friendly, understanding and caring of their friends. At their worst, they can
be distant, stuck-up and easily manipulable.
Heirs are at risk of losing themselves to their Aspect if they
allow it to influence and change them enough. Their Heir’s Aspect factors
heavily in their environment, being a main source of influence in their lives,
and culminating in this defining change they may inherit. As such, they need to
grow and mature, to learn to take hold of their Aspect before they’re
irreparably changed by it, making their will and goals important to hold on to.
A confident, determined Heir is a powerful and versatile force that can
accomplish anything they put their mind into and can shift the tides of battle
in a heartbeat, but they shouldn’t lose sight of what’s important for them,
lest they lose themselves.
Being one of the Innovator Classes, Heirs are the Passive counterpart to
Witches, and similar to them, their strengths lie in Changing things.
Manipulating, Converting and otherwise Controlling their Aspect, they are adept
at shaping their powers and shifting them to suit them in battle. Heirs may allow
their Aspect to flow through them and shape them but they’ll occasionally take
direct control of their powers to attack. They can easily contribute to any
situation, as they are adaptable and good at keeping up with the rest of their
group. Don’t take a Heir lightly, even those who are more carefree may bite
back if pressed too far.
Those born
with the Role of the Witch are ambitious and practical. They
desire bringing a change they perceive as positive to the world around them,
and may just as well change themselves to suit a more idealised self.
Passionate about that which they love, they can be heavily influenced by their
interests and by their surroundings, and show the same amount of passion about
that which they hate. Witches dislike wasting time, and would rather use their
resources and energy in furthering their goals, which makes them reliable when
it comes to find a practical solution. However, this trait is a double edged
sword, as they may quickly dismiss that which they can’t grasp as easily, or
which requires an inordinate amount of time and effort from them, preferring to
focus on their own interests and making them avoid what isn’t worth their time.
First impressions are important for them, and they can be quite stubborn about
what they do and do not enjoy. At their best, they’re positive, hard working
dreamers. At their worst, they can be neglectful, resentful and closed-minded.
Witches’ lives are permeated by the presence of their Aspect,
partially in their interests and that which they want to bring change to, and
also as an element of their environment bringing change to them, and which they
may overcome. They are not pushovers, but bad influences in their surroundings
can easily wear a Witch out, and eventually, consume their passion and will. As
such, in order to be happy, they must cast away these oppressive forces that
try to impose on themselves, assert their agency and ideals. For, once a Witch casts
aside that which has been holding them back, their sights will quickly set on
their goal, efficiently, and without a rest.
Being one of the Innovator Classes, Witches are the Active counterpart to the
Heirs, and similar to them, their strengths lie in Changing things.
Transforming, Modifying and Manipulating their Aspect, themselves, others, and
their surroundings as they see fit, a Witch’s powers’ versatility knows no
bounds. Much like how they change everything through the use of their Aspect,
even the tides of battle quickly shift under the heel of a Witch. Efficient in
combat as they are with everything else, it’s better to stay out their way,
lest they cast a spell on you.
Those born
with the Role of the Rogue are naturally rebellious. They
don’t take kindly to the shackles their society puts on them, and would rather
do things their way than be bound to an order they don’t agree with, or simply
not care much about, whether it be through direct action against the system, or
abstracting themselves in their own worlds and interests. As such, Rogues tend
to isolate themselves as a way to deal with stressful situations or distance
themselves from others. This doesn’t mean they are solitary by nature, however,
while selective about those they interact and relate to, they are passionate,
open and friendly with those they love, creating strong romantic and platonic
bonds that are hard to break. Rogues live for the well being of their small
social circle, and aren’t afraid to get their hands dirty if they manage to aid
them. At their best, they are generous, receptive and hold strong ideals and
convictions. At their worst, they can be impulsive and apathetic.
Rogues may use their Aspect as ways to isolate themselves from
their societies and their circles, which can be toxic to them in excess.
However, casting it away is not the solution, as a more moderate interest and a
good understanding of it can turn into a more healthy relationship with their
Aspect. Where Rogues shine, however, is not in their direct interaction with
their Aspect, but sharing it among their peers. They are team players ready to
help those they care about, but if their close bonds start turning into obsession,
they can end up damaging themselves and those around them. Moderation and
Balance are key for a Rogue, and those who manage to get it right can
strengthen their group and support them through whatever they may have to face.
Being one of the Taker Classes, Rogues are the Passive counterpart to the
Thieves, and similar to them, their strengths lie in Stealing.
Robbing their Aspect from a source or Taking it away entirely, and Distributing
their spoils somewhere else, Rogues are adept at taking from their target, only
to spread it among their companions. And while they generally allow their loot
to be shared among those who need it, it doesn’t mean they can’t use the Aspect
they took as a tool to fend off their foes if pressed. Never lower your guard when
facing a Rogue, or they may just steal victory from right under your nose, when
you least expect it.