Part #1: Flight of the Movie & Anime References

Plot Structure & Character arc resolution





This section is pretty much setup for the next three essays. There’s a couple sections here that I have a fair bit to say about, but probably just as many where I’ll close out with some minor observations, or reference to someone else’s Good Post™.

What I think is important is noting the consistency and similarity with which Homestuck engages in meaningful reference. I just want you to have this list in mind as I flesh out the three truly impactful references I want to talk about in this series.

So here’s a short list of cases where Homestuck outright leans on other stories to structure itself, with accompanying references:

1) The Game Over Arc — Plot Structure & Dragon Ball Z

We’re starting with Dragon Ball Z because the reference sets up pretty clear structural parallels, rather than thematic ones. DBZ’s Over 9000 meme is referenced a couple times in Homestuck, but in this case the comic lends the joke a degree of focus and gravitas.

This is pretty much what we can expect from Homestuck’s methodology — the more important a meme is to understanding a given plot twist or character arc, usually the more weight with which the reference is delivered.

In case you don’t know, the “over 9000″ meme has its roots in this iconic, hilarious sequence from DBZ:

What’s notable is what follows. From the moment this joke happens, the very structure of Homestuck changes to following the loose structure of some of the most memorable DBZ arcs.

I’m no buff on the series, but the memories it calls up for me most strongly resemble the Namek/Freeza or Buu arcs, and expert DBZ consultant @alotofmomos (who hates me for writing this) confirms these are the arcs that most perform the particular structure Homestuck will now be mimicking.

And what does that structure consist of? A particular mix of “pacing” choices, cinematography, and sheer scale of spectacle that I find hard to source to anything but DBZ. I can’t even think of other Shonen series that mix all these elements in quite the same way, though again, I’m no expert.

Some of these elements are:

A) Drawn out, massive power-up sequences:



B) Conflicts that carry out on planetary scales, and indeed often destroy the planets hosting them.


This pretty much speaks for itself, doesn’t it? Do I really have to say some stuff to make it look like I’m doing anything other than pointing out some obvious goddamn parallels that blew my mind because they took me years to notice?

Alright, fine. I’ll say this much: I think it’s quite fitting that Homestuck would borrow from the DBZ playbook for the section of the story that illustrates the sheer mind-boggling scale of power our protagonists have reached.

There’s very few stories out there that demonstrate this sense of mortals achieving such bonkers dominion over reality through sheer force of will, and the homage certainly hammers home the idea that these kids are Gods with levels of power we’ve barely scratched the surface of.

But I don’t think there’s a big Narrative Payoff to this particular reference. Instead, I think what Homestuck takes from this is functional in terms of narrative. Because the most interesting things this narrative model adopts are structural.

C) Convenient plot-structure.

Namely, what we end up with is a bunch of characters grouped into disparate conflicts across the same larger “playing field”, separated by considerable amounts of distance–and thus, isolating them into distinct narratives.


As a natural consequence of this, the pacing slows down to an excruciatingly slowness, as we cut from conflict to conflict, each one progressing in small snippets of minutes or even seconds at a time. All of this is par for the course for Dragon Ball Z, particularly in the Namek saga.

So what this provides us with isn’t a profound, revelatory moment of thematic meaning–but instead, an effective backdrop on which to flesh out that meaning elsewhere. In fact, this very arc does that like twice with two other stories!

So let’s move on from this and take a look at a couple of character arcs whose resolutions are telegraphed by way of reference.

2) Terezi as Dorothy



I don’t have too much to add to this, but it’s useful because in the eyes of much of the fandom, it’s already accepted. Check out madchen’s excellent post on the subject here.

The bottom line is: Terezi janks Jade’s shoes, and adopts the role of Dorothy in Homestuck’s symbol logic. This leads her home–to Vriska and their memories of growing up together, and ultimately to embracing her red feelings for her.

Terezi’s resolution is one of two relationships resolved in the wake of [S] Game Over. Let’s take a look at the other.

3) Jake as Buttercup


Don’t have much to say about this one either, cause I already wrote most of it.
I will say I don’t think it’s an accident that the arcs to coincide here are Dirkjake’s and Vrisrezi’s, since the two relationships are in many ways direct parallels. But that’s another essay for another time.

I have received some rightful criticism on my writing on Jake in particular, and this is a good place to clarify my position, however. I do not think it’s particularly “Good” or “Healthy” for Jake to indulge his own desires at the expense of Dirk’s (or Jane’s) feelings.

My point has never been that Jake’s selfish behavior is inherently good–merely that Jake’s reasons for being in love with Dirk are his own, and not imposed to him from Dirk himself, or anyone around him.

As with all things in Homestuck, the key is for Jake to grapple with the negatives in himself and come to balance with the tension between his own wants and his relationships with others. This is true of literally everyone in Homestuck.

And there’s an easier way of saying what I am getting at. Because Homestuck literally gives us a guidebook to understanding Jake and Dirk’s relationships to each other, as parsed in Jake’s head–a guidebook that provides context to their entire relationship.

Just as you can read Terezi as Dorothy, so too can you read Jake as Buttercup. This is the crucial distinction I seek to make. In common readings of Dirk and Jake’s relationship, Jake acquiesces to Dirk’s pushy forcing of the relationship despite Dirk’s control issues.

In this one, Dirk is a flawed but committed provider and protector, and Jake picks up on and begins internalize a belief that Dirk will always be there for him, prompting him to fall for him. This reflects the fundamental core of their attraction to each other. It does not present a solution to their communication issues. They both have to work through that and be more aware of each other’s needs.

Now, The Princess Bride is a comedy action-adventure movie, but it’s also a philosophical fairy tale. Buttercup and Westley aren’t just in love, they’re in True Love, and the driving force of the movie is how Westley’s love empowers him to do anything it takes for his beloved.

What’s more interesting is Buttercup’s relationship to that same love, and how it reflects on Jake. Buttercup has to struggle to learn how to believe in True Love, even when it seems difficult or even impossible. Along the way, Buttercup is even forced into an arranged marriage, and seemingly forsakes her feelings for Westley to avoid the consequences of being honest, a choice she then tortures herself over.

A big part of her journey is learning to truly commit to not just Westley’s love for her, but her belief in that love as something both true and powerful. Something that can transcend all odds and obstacles.


Which is. You know. Exactly what Jake does when he’s fully immersed in the power of his own faith.

Now let’s move on, and note two more movie references that the comic makes outside of the context of this DBZ-mini arc.

4) Tavros as Peter Pan


There’s not a terrible amount of depth to be drawn here, either. I think most people accept that Tavros is deliberately invoking Peter Pan in his narrative victory here, with the ghosts as his Lost Boys. I will add, however, that if Peter Pan is the role Tavros is emulating in reaching his full potential, well…

Peter Pan isn’t exactly known for being Selfless, is he? He’s a hero, for sure, but self-centeredness is pretty much his calling card as a hero. To the point that Wikipedia claims that

“In the play and book, Peter symbolizes the selfishness of childhood, and is portrayed as being forgetful and self-centered.”

More fuel for the fire as far as my writing on Tavros as inherently self-centered in his building of the Ghost Army goes. Anyway, the fundamental reference is secured, right? I’m not really looking to make a Classpect argument here, I’m just compiling interesting notes. Let’s move on.

5) Caliborn as Jigsaw



This one isn’t exactly subtle, either. I’ve already written quite a bit about how Lord English defines and dominates everything in the story of Homestuck, as have others.

Understanding Caliborn as a Yaldabaoth is one way to contextualize his power over the reality all the characters preside over, and we’ll definitely touch on that further in the next three sections I’ll be covering.

But one easy way to contextualize Lord English’s power is as…well…Jigsaw.

Like Jigsaw, Lord English builds a massive, highly controlled gauntlet that he exploits and terrorizes his victims through. The only difference is that Lord English’s dungeon is bigger than some creepy gray cellar.

It is in fact, Literally Everything that occurs within the context of the Alpha Timeline. Every homeworld that every character originates from–except for, arguably, Beforus, which is still under his sway enough to be doomed, but also presented as borderline Eden-like by comparison to Alternia.

While Yaldabaoth’s control seems very distant and abstract, Jigsaw’s is crystal clear and vicious. Everything the characters of SAW suffer is, ultimately, in the hands of the orchestrator of their misery. Their puppetmaster, so to speak.

In the same sense, pretty much every single way the characters in Homestuck suffer has Lord English at the root of it–even the thing they do to themselves and each other as a result of cultural memes.

Troll Violence, heteronormativity, quadrant normativity, and hypermasculinity–all are memetic structures that exist because Lord English himself disseminated them, in the context of Homestuck. They’re thought-traps rather than literal physical torture devices, but they’re torture tools all the same.



And you can even see Jigsaw as a symbol for Lord English’s influence, since it is, after all, one of the primary differences setting apart Bro and Dirk. Dirk has no interest in the SAW franchise at all, whereas Bro makes a point of mocking Dave with it. (thanks to @jadedresearcher for pointing this out, by the way!)

So yeah. Not only does SAW tell us a lot about the nature of Caliborn’s effect on our characters through the Alpha Timeline, it also acts as a mark for his influence. That’s…pretty much all there is to say on the matter.

For now.


That wraps up this little introductory round-up. Now I can get to talking about three of the biggest influences on Homestuck as a story: The Neverending Story (the book), Earthbound & Mother 3, and Gnostic Myth.

Hope you’ll follow along with us over the next couple of weeks to find out more.

[Master Post]

[Patreon] [Hiveswap Discord]

Catch you on the flip side.

Keep rising.


Originally published at revolutionaryduelist.tumblr.com.

Part #2: The Neverending Story —

Muse/Lord & The rules of Paradox Space




[Spoilers for The Neverending Story]

I’m not the first to note Homestuck’s references to AURYN, the magical amulet from The Neverending Story. The symbol of the intertwined black and white snakes is directly referenced only twice in Homestuck’s story, and both times it tells us a mind-boggling amount about the nature and function of Homestuck’s universe.

And even that only scratches the surface. So instead of starting off with Homestuck, let me tell you a little bit about The Neverending Story.


The Neverending Story is a book split in two. In the most commonly printed version, it comes in Red and Green text halves. The real world, the realm of humans where you and I live–those sections are printed in Red. Fantastica, the world of fiction and stories and all things imaginary, is printed in green.

And as with two sections, The Neverending Story is split into two central figures:

The Childlike Empress, and Bastian Balthazar Bux.

Muse & Lord


In the green-lettered plains of Fantastica, The Childlike Empress rules over all. Although her authority is accepted by even the most evil and mostrous in Fantastica, she never gives orders. Even so, she is both eternal and eternally childlike. Good and evil are equal in her eyes. She sometimes called the Golden-Eyed Commander of Wishes, though she gives no orders.

She is the embodiment of Fantasy itself, inspiring others to act out her will. 
She is a question, a mystery, a wonder. She is, in short…A Muse.


And she has a direct parallel in Calliope, who similarly draws no distinction between good and evil (people forget that she read what was likely the worst of Vriska without being exposed to her growth, and seemingly wanted to be friends with her anyway)…


And who similarly has absolute power over reality, yet never gives orders, even as the entire narrative is shaped around her. Just as with the Childlike Empress, without Calliope’s existence, none of the other characters in the comic can exist either.

Everyone is entangled in and created by Lord English’s Alpha Timeline, but that web is Calliope’s as well, and she’s causally entangled in the creation of all four of the universes we follow.


And again like the Childlike Empress, Calliope bestows her Symbol on others, granting AURYN to humans–an emblem which endows in the wearer the ability to make any wish come true.

Hell, Calliope even seems not to grow up normally in Act 7 and [S] Credits. A Childlike Empress indeed. And as for her counterpart? Bastian may not be as much of a jerk as Caliborn, but the parallels between them are even more explicit:


Where The Childlike Empress is a Muse only by implication, 
Bastian is textually and demonstrably a Lord.

But let’s back up a bit.

Bastian Balthazar Bux is a little boy who steals a book named “The Neverending Story” from a bookshop and hides in his school to read it in one sitting. His sections, those taking place in the Human world, typically feature text colored Red.

However, around the halfway point of The Neverending Story, he realizes that the story is not only aware of him, but calling out to him. And he eventually finds himself pulled into the realm of Fantastica.

Bastian is a human, you see, and only humans can create stories–the inhabitants of Fantastica themselves cannot. And once the Childlike Empress is reborn with a new name, Fantastica must be reborn as well. So The Childlike Empress meets Bastian in the void between the two realms of Fantastica, and gives him the amulet AURYN, the symbol of her power.

And so, she entrusts him with a quest:
To fulfill his wishes in Fantastica, and re-create the realm of Fantasy as he goes.


Incidentally, receiving AURYN also changes Bastian’s race. Bastian is explicitly white, but upon arriving in Fantastica transforms into “a young prince from the Orient”. I’m not sure why that even happens, to be honest? Let’s note that this book is from, like, 1979 and definitely not perfect.

Anyway, I only mention it because this lends some credence to my assertion that Trickster Mode’s whiteness is not at all tied to the “actual race” of the kids– since whatever that race is, changing it would be within AURYN’s power.


To be honest, I should’ve noted that was explicit earlier, since Homestuck all but explicitly states that Tricksterfied Cherubs would look like Lil Cal, which definitely entails a primary skin color swap. And there, as with Humans, the transformation always renders the subject Caucasian-looking.

Now, where were we?


Ah, right. So, the first thing you might notice is that Bastian’s ascent to Lordship also coincides with him leaving the World of Men and entering the World of Fantasy/Ideas.


Which strikes his first echo with Caliborn. Both characters’ entries into power are marked by changing their text color to Green–the color of their respective Muse figures. And like Calliope dies for Caliborn to Enter, The Childlike Empress disappears from Fantastica as soon as Bastian becomes it’s Lord.

Bastian spends most of his adventure in the realm seeking to meet her once more, on some level–just as Lord English spends an eternity in the Void, trying to find and destroy the Calliopes.


And during his search, Bastian also accrues subjects and followers who carry out his will. Bastian is adored for his ability to create stories–which instantly become Real– across Fantastica. With The Childlike Empress’ AURYN around his neck, nothing can resist his will. Bastian becomes, for all intents and purposes, a God.

Although he loses his humanity little by little with every wish he makes. 
The memory of being weak, the memory of being ugly, the memory of being scared– as Bastian travels, he grows more self-satisfied and arrogant, desiring the adoration of others without true regard for their feelings and hearts.


Until in the end, he’s exploiting those he calls friends through sheer force of will.At this point, Bastian seeks to replace The Childlike Empress entirely, attempting to become the Childlike Emperor–just as Lord English seeks to emulate Calliope through a multitude of stylistic choices in his personal aesthetic.

I think banditAffiliate puts it well in this forum post:

“Doc Scratch was born to serve as Lord English’s other half, replacing the role Calliope served when the two shared one body. From Caliborn’s warped perspective, the two share many similarities. They’re both wordy, intelligent, and (as Caliborn saw her) quite smug. He scrapbooks with a ~ATH book like she did, and carries her weapon.

In addition to being a pastiche of his sister, Scratch is also a symbol of his other weakness, the cue ball. Both are heralded to be the key to his defeat, after all. He does double duty then by killing Scratch, hatching out of his body and growing more powerful (by assimilating Scratch’s first guardian powers), “predominating” over him and asserting his dominance over both his vulnerabilities once again.”

And Bastian, well…



Sound familiar at all?

By the end, Bastian is at risk of becoming what is essentially a Yaldabaoth–an arrogant God with full dominion over his material reality, but blind to the world of ideas outside of him.

Luckily, Bastian escapes this fate, and goes on to live a happy life, becoming a world-renowed storyteller. His path is not the path of the Lord forever. But that is another story, and shall be told another time.

There’s one last thing to note about AURYN, because it appears in two places in Homestuck. There’s the Lollipop, yes–and by linking AURYN to the Cherubs, we learn a great deal about both Muse and Lord, Calliope and Caliborn.

But AURYN’s impact is a bit more far-reaching than just them.


The emblem is also depicted during the mating ritual of Cherubs, remember? And it’s important to view this image in context, because as Aranea tells us…


Mating Cherubs tap into the forces of power presiding over all that is eternal. Cherubs are linked to the primordial forces of reality by their nature. The source of Cherub’s powers is their intrinsic connection to the flow and nature of reality.

Which suggests that the principle that AURYN is inscribed with, the principle that guides the power of its magic, is also the fundamental principle of Homestuck’s universe. Cherubs are simply beings with a unique ability to tap directly into it. And that principle is…

“Do As You Will.”

Nothing in Homestuck’s reality happens except by the Will of someone living inside it. Individual will is the backbone of all events and objects, all circumstances and beings, all people and universes in Homestuck. In Homestuck, everybody always gets what they want–one way or another.

That is what AURYN– placed here, at the center of the forces of creation and destruction– suggests. A good example of this is Lord English’s creation, where Caliborn and Gamzee’s wills to become Lord English meet Arquis’ desire to have a heroic moment of unfathomable impact onto reality:


Thus resulting in a scenario that fulfills all of their desires, and results in the creation of Lord English and Doc Scratch:


I’m not going to list a bunch of other examples because this kind of stuff is literally always what happens in Homestuck. The only thing that trumps a person’s desires in Homestuck is the desires of another willing to undermine or exploit the former.

And that kind of authoritarian behavior is the closest thing to “Sin” Homestuck’s setting has. It always comes with consequences. This is also why Karma exists in Homestuck’s causality, as noted by Latula. This is what the cycle of revenge was about.

Not even killing someone can truly erase the impact of their will on reality in Homestuck’s universe, and usurping or denying others their wills always comes with a whiplash effect back on yourself. So what does that mean for Lord English, who has so thoroughly usurped and denied the wills of every other member of the cast?


Well that… is another story, and shall be told another time.

Next time, we’ll talk about the Mother franchise’s two later installments:
Mother 3, and Earthbound. There’s much to discuss. Perhaps we’ll even find an echo of Lord English’s karmic punishment there?

Ah well. That’s all for now.

I hope you’ll check in next time.


[Master Post]

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Keep rising.


Originally published at revolutionaryduelist.tumblr.com.

It’s time for today’s Hiveswap development team interview!

whatpumpkin:

Hey there folks! We’re back with our next Hiveswap developer interview, right on schedule. This week we’re chatting with our animation director Angela Sham, who – as some of you may already be aware – was already creatively contributing to the Homestuck universe before she started working on Hiveswap. So let’s jump right in!

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Introduce yourself to the fans! What is your specific role on the Hiveswap team?

Hullo!! My name’s Angela and I’m the animation director on Hiveswap. I’m responsible for overseeing the development of sprites, cutscenes, and basically anything that moves. Together with our lead animator Adrienne, I help to make the pictures go. I’m very lucky to be drift compatible with her.

When and how did you get your start on the Hiveswap project?

Two years ago What Pumpkin (WP) brought me on to animate Act 7, and then I transitioned into game work! Speaking of Act 7, you can check that out right here if you’d like.

Tell us a little bit about your career background! How did you get your start in animation? Do you have any advice for others looking to enter this field?

I didn’t ever expect to be an animator, to be honest. I didn’t go to school for art, and animation was a manic sort of hobby that helped me concentrate. When I graduated I decided to give it a shot as a career and happened to start freelancing for Sparkler Monthly, where another WP employee was also working, and that was when I joined the Homestuck team. My advice is, there is no one “right” way to enter the field, so draw what you want and put it out there. In my case, I drew fan art and a Homestuck fan animation called “A Lullaby for Gods,” and… here we are! In fact, you can watch “A Lullaby for Gods” right here if you’re so inclined.

We’re making a video game, so of course the question must be asked: what’s your favorite game of all time, and what games are you playing currently (if any)?

This is an impossible question; how could you ask me this!? You’re gonna have to settle for categories of favorite/influential games, including hits like I Cried for 50 Days (Shadow of the Colossus); Why Am I Doing This to Myself (God Hand); I Have a Mouth and It Is Screaming (Rule of Rose, Haunting Ground); I’m Just RPG Trash (Final Fantasy IX, Okami, Paper Mario, Kingdom Hearts); and Gitaroo-Man (Gitaroo-Man). I’m currently playing through NieR: Automata, and I drive around in Grand Theft Auto V when I really need to relax.

Are there any games that you currently use or have used as inspiration for your own animation work here on Hiveswap, or just in general?

Street Fighter III, BlazBlue, and Skullgirls for sure.

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As an animator, you must have some favorite cartoons and/or anime – tell us about them!

Tekkonkinkreet was the film that made me want to animate. Something about it made me realize it was possible, that such an incredible thing was made by people, even though I grew up on a healthy diet of cartoons and anime. Some favorite cartoons include Hey Arnold! and Ed, Edd n Eddy, while Samurai Champloo and Escaflowne rank among my favorite anime. Animators who have been especially influential to me include Hiroyuki Imaishi, Yutaka Nakamura, Norio Matsumoto, and Sergio Pablos. I could talk all day about animation, so I’m gonna do you all a favor and head myself off at the pass.

What’s your workstation like? Do you like to listen to any particular kinds of music while you work? If so, tell us about it!

I work from home, so it gets very… uh… listen, there are a lot of snacks within arm’s reach, between my monitors and just a bit too close to all of my art books. Nobody should be told about this, let’s move on.

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Favorite Homestuck character?

HMMM. The beta kids are nearest and dearest to my heart; I can’t rank them because they wouldn’t be great without each other. And their patron trolls. So I guess I have eight favorite characters, and are we only being asked impossible questions now.

Favorite Homestuck ship?

GUESS SO. In the early days, I was really ready for Karkat >3>John to happen, but after all these years, the long-buried ship that I think of every so often when I’m lying awake at night wondering where it all went is… Dave/Terezi.

Favorite Homestuck flash?

Lord. I’ve been going through flashes for like 40 minutes now, and this one is actually impossible. This isn’t an answer, but the first one I checked was Jade:Enter, then Jack:Ascend, then Descend, then Make Her Pay, then…

Do you have a personal message you’d like to relay to all the Homestuck and Hiveswap fans out there?

I know. You don’t think I know, but I know. I’m there too.

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so im just going to talk about my favorite dirkjake character beat for a minute

Which is this, because like even beyond all the highminded artsy movie references and deep-borne cosmic love thing with these two, this is probably the biggest reason Jake fell for Dirk

Jake is a boy who tries to get into debates about movies literally no one else cares about. Jake loves every movie, but more than that, Jake wants to TALK about every movie, and be really loud about how much it fascinates and delights him every which way.

Jake wants to TALK about his movies, and there’s apparently some movies that he literally can’t get anyone to talk about him with.

Except Dirk. 

Because even if Dirk thinks a movie is the worst pile of shit ever put on the earth, he still won’t be able to help himself when it comes to talking about it and arguing about its merits (or demerits) with Jake. 

And not only that but Dirk is also Jake’s Cool Best Friend who sneaks him early screenings of NEW MOVIES!!! And Jake is such a dork about the privilege. And fuuuck they’re just so cute and i love that they get to watch as many movies as they want now and argue about them forever ;_; they’re happy 

revolutionaryduelist:

Part #1: Flight of the Movie & Anime References

This section is pretty much setup for the next three essays. There’s a couple sections here that I have a fair bit to say about, but probably just as many where I’ll close out with some minor observations, or reference to someone else’s Good Post™.

What I think is important is noting the consistency and similarity with which Homestuck engages in meaningful reference. I just want you to have this list in mind as I flesh out the three truly impactful references I want to talk about in this series. 

So here’s a short list of cases where Homestuck outright leans on other stories to structure itself, with accompanying references:

Keep reading

Allegory through Allusion: An Introduction Post.

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“allegory –  a story, poem, or picture that can be interpreted to reveal a hidden meaning.”

Like all good games, Homestuck tries very hard to teach the reader how to engage with it. Homestuck cues the reader into how to read some of its narrative vagueness through the use of literary allusion. This includes allusions to anime, games, books, movies and entire cultural and philosophical movements. 

In this series, we’ll go over some of the biggest examples of Homestuck using references to clue the reader into what it’s doing. Hopefully, you’ll come away from these essays with a new insight into Homestuck’s logic–especially later on, where Homestuck outright finishes character arcs and thematic climaxes through this approach. 

I’m numbering these posts from simplest to most complex, and roughly from least to most plot impact, too. 

[1. Dragonball Z, The Wizard of Oz, The Princess Bride, Peter Pan & SAW
Plot Structure & Character arcs]

[2. The Neverending Story –
Trickster Mode, Muse/Lord & The Fundamental Rules of Paradox Space]

[3. Earthbound & Mother 3-
Absolutely Safe Capsules, Dramatic Tension & The Diegetic Reader (You!)]

[4. The Gnostic Creation Myth –
Literally fucking everything. A Non-Exhaustive review.]

[All of these essays are finished, and accessible to Patrons.
They will be released once a week, every Monday from now on!]

This post exists for introduction purposes and as an easy link once all of them are uploaded, but please reblog the individual essays instead, as old reblogs of this post will be outdated and lack the correct hyperlinks!]

[Patreon] [Hiveswap Discord]

That’s all for now.

Keep Rising.